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rintaro82
11th September 2002, 08:58
Does the meer act of defining an image as an animated layer cause it to animate? Is that all I need to do; give it an image and tell it how wide and high each frame is? Does the image strip have to be stacked top to bottom or can I do it left to right? Can I create an animated layer and then assign it to a button, creating an animated button? Inquiring minds want to know.:igor:

rintaro82
11th September 2002, 10:08
OK, somehow I FINALLY got an animated later to work. But as I asked above, can this layer now be assigned somehow to a button as an image? Also, is there a way to regulate the animation speed? :confused:

Naamloos
11th September 2002, 13:22
speed="100" (in ms)

you'll need some little maki for that :)

Gonzotek
11th September 2002, 14:20
You can use an animatedLayer as a button, with MAKI

Here's a simple example:

#include <lib/std.mi>

global container yourContainer;
global layout yourLayout;
global animatedLayer youraniLayer;

system.onscriptloaded(){
yourContainer = system.getContainer("yourContainerId");
yourLayout = yourContainer.getLayout("yourContainerId");
youraniLayer = yourLayout.findObject("youraniLayerId");
}

youraniLayer.onLeftButtonUp(int x, int y){
system.play();
}

rintaro82
17th September 2002, 11:15
Thanks for the help. I haven't tried maki yet at all. Guess I'll have to take a crack at it.