View Full Version : Measuring Time
28th February 2003, 04:40
A way to measure time in AVS.
use custom bpm and set atribit...to 60 bpn.
and then in ssc's set second=second+1.
this way you can measure the no of seconds after the presaet has been loaded.
what are the frawbacks of using this technique? is there any other technique?
example of this technique (http://forums.winamp.com/showthread.php?s=&threadid=125072)
28th February 2003, 06:00
Download Innovation! (http://www.winamp.com/components3/detail.jhtml;$sessionid$?componentId=123192) is all i have to say.
28th February 2003, 07:51
Yeah, right BUT:
-it wont work with DM's that shall work with real beats.
-it wont solve the time-framerate problem.
What we need would be DM's that would refer to Time instead, this way, prests would look nearly equal at diffrent framerates.
(Low Framereat=slow Fadeout, High Framerate=too fast Fadeout)
28th February 2003, 11:08
I think UnConeD put it nicely: "If you want to flash 3:00am at a rave or something, just type it in a text render."
I'm sure someone could think of a dozen innovative uses for such a feature though.
28th February 2003, 15:47
like ANOTHER FRIGGIN CLOCK PRESET!!! omg!
please, this topic's been brought up before...search the god damn motherfuckin forums before you post.
1st March 2003, 00:49
It's 4:20am you dope :P
(PS: master of orion 3 sucks... they ruined the series. anyway back to being away)
1st March 2003, 08:30
ohh..tuggummi, you did it before me. i saw the clock.
it is great
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