View Full Version : How do you like my animated GIFs?
ulillillia
3rd August 2004, 11:22
I like making animations especially when complicated math is involved. Go here (http://www.angelfire.com/journal2/ulillillia/imagecollection.html) to see my animations. There is actually no math involved for you, but you can see the math [a small part of it] in the example below number 6, just a physically realistic animation with acceleration and stuff. I really love number 6 on the list. Number 3 ain't that bad either. For details on how I have done these animations, read the long captions below each image. Though they are pretty low resolution, I've magnified them by 4x so you can see the details. I just love using layering effects. If only I had Macromedia Flash creator....
Tell me what you think.
Kagnar
3rd August 2004, 16:33
Wow. Very interesting. Welcome to forums! :)
CaptainNuss
3rd August 2004, 23:05
First of all, welcome!
Those animations don't quite hit my taste, but I have to admit that they are well done. I tried doing pixel art once, and failed miserably. :D Anyway, I liked the second one most. It has a certain eerie feeling to it. Like, look at it long enough and you'll go nuts. If Jack The Ripper (tm) had a computer, this would have been his desktop background. ;)
ulillillia
4th August 2004, 01:35
I'm not as new to the forums [in general] as you think. I've been here since, I think in the beginning days of Winamp 3, I was on for a bit at first, then went away for like nearly a year or so then returned having Winamp 5 looking for an equalizer.
@ CaptainNuss:
I'm not sure why you like number 2, but it's probably because it can really show you high resolution. It's based on what is called "anti-aliasing". After each frame, the bars move a quarter of a pixel. I used a fairly simple mathematical formula to get that very accurate:
(REDA*RATA+REDB*RATB)/(RATA+RATB)=MRED
(GRNA*RATA+GRNB*RATB)/(RATA+RATB)=MGRN
(BLUA*RATA+BLUB*RATB)/(RATA+RATB)=MBLU
variables:
REDA = numerical value of the first color's red value;
RATA = number of parts to mix of the first color;
REDB = numerical value of the second color's red value;
RATB = number of parts to mix of the second color;
MRED = the resultant red value you use as the color;
GRNA = numerical value of the first color's green value;
GRNB = numerical value of the second color's green value;
MGRN = the resultant green value you use as the color;
BLUA = numerical value of the first color's blue value;
BLUB = numerical value of the second color's blue value;
MBLU = the resultant blue value you use as the color;
I could make it as if it was even 32 times as fine as your resolution using this simple formula.
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