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View Full Version : Beta5 Updates To Chasers 14 Sentinel 616


Phat
7th December 2005, 00:03
Some of these are better then others. I think all but 1 uses beta functions. I haven't touched the new sound stuff yet in these. I hope to include those in my next stuff.

Phat
14th December 2005, 09:03
I carried the train of thought farther with these..

redi jedi
16th December 2005, 03:00
dude these are SWEET :up: :up: :up:
i've been playing with them for a few days:D

i updated my beatdection to use the sound function, it fits into this preset very nicely. i'm still not done with it, but it looks really good so far, you guys are gonna love the colors :)

oh by the way, do you guys have the option to put shapes in the backround, and does the texture wrap properly when you zoom out?

Phat
16th December 2005, 05:00
I haven't figured out how to do that yet. How exactly is that done?

redi jedi
16th December 2005, 21:58
i'm assuming you mean putting shapes in the backround? there should be a menu option for it. think it says "draw in backround"

reasion i'm asking is i set up milkdrop on my moms computer to show her what i do, and i knowticed there was the option in the custiom waves, but it wasnt there in shapes?!? yet it's there on my computer :weird: (btw i d/led the version on rova's site, it you dont have that option try d/ling from my website)

i'm also getting weird behavior, dont know if its something i did or if my computer is having problems, but if i fullscreen MD edit a preset and leave fullscreen, winamp crashes, if i save it before i leave fullscreen it only crashes sometimes ?!?!?!?!?!?! WTF is that?

if you could(phat) d/l the one from my site, and change the name so you can have both your current one(wich i'm assuming does not have the option for custom shapes in the backround) and the one from my site at the same time. try going into and out-of fullscreen a few times with both(both after editing something and not editing) and see if you get the same results... it might just be my computer or a setting issue... also check if they properly wrap the texture in shapes...

and btw thats one of the main reasions i havent released this version yet..(to be frank, i dont know how the version without the customshapes in the backround got released)

redi jedi
16th December 2005, 23:33
OMG this is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO pissing me off, the texture wrap works fine on most presets, but not on the one i'm remixing, even the original... it makes nooo sence what so ever... i'm gonna pull all my hair out if i cant figure out what's going on here... i checked the code and the function that does the wrap is hard coded to d3drswrap_0 or whatever...

it is at least trying to wrap, when i zoom all the way out, i get multiple "screens" but they're seprated by like 4 times the "screen" size?!?!?!?:weird: :cry: :weird:

if ya want i'll post the preset thats causing the problem...

redi jedi
17th December 2005, 03:23
well, i found the problem(with wrap anyway), apperently the shapes only wrap there texture when the preset does, witch sucks...
when i added the shape texture update option, i copy pasted the code that does it for the preset and hard coded it for wrap, and put it inside my rendertotexture(shape #) function. i never tested it, kinda figured it would work (since i copy pasted it) but it doesnt. i've moved it outside of the function, into the renderframe function right before the call to rendertotexture, that doesnt work ither.. i think i'm missing something about directx, dunno, seems to me if it works at the begining of renderframe, it should work at the bottom, right?

Phat
17th December 2005, 03:44
I know about the texture wrap thing. Actually come to think about it, something that would be cool is if you could turn on texture wrap on shapes, and not on the main preset, or vice versa. As there are several things that can be done artistically with both.

Maybe disable texture wraps effect on shapes and have a option for each shape?

I'll get on what you where talking about soon.

p.s. the background thing was not included in my shapes menu for beta 5.

Eo.S.
17th December 2005, 03:57
Redi, don't forget that texture wrap has nothing to do with the process of rendering to texture, it's when you read from the rendertarget that d3drswrap applies. It shouldn't be hard to make it so we can set the mode for each shape, the video_echo, and the dx/dy warping independently (the DX possibilities here would be clamp, border, wrap, mirror[yum], and mirroronce ).

Eo.S.

Eo.S.
17th December 2005, 04:13
redi, i downloaded the v1.05 from your site and from milkdrop.co.uk but they appear to be the same. Couldn't get either one to crash going between full screen and windowed.

redi jedi
17th December 2005, 05:35
@eos - 1) mabye my computer is smoking crack...
the one from my site should have the option for shapes in the backround, if it doesnt i'll reupload mine agian, or you can compile one from source..

2) when does that happen? before the render? mabye when you set the texture..? please elaborate

@phat - thats why i'm so pissed, i thought i made it so that wrap would allways be on for the shapes(i was planning on adding the option for mirror, insted of clamp.. i dont like clamp on shapes) but i guess my code is in the wrong spot or something.. :igor:

Eo.S.
17th December 2005, 05:57
Phat: (accidentally posted under Eo.S. name)
There are a few artistic things you can do with texture wrap being off for shapes.

For instance alot of my remixes of Shifter's Bronchiole will not work if texture wrap is always on. So clamp is good sometimes and shouldn't be removed as an option.


Eo.S. sez: I don't think you should ever remove anything that affects the appearance, there will always be someone who is using the function that you can't see any need for. That's just a general rule of gfx software.

redi jedi
17th December 2005, 14:55
ok, well it shouldnt be any problem doing that, if i can figure out where to put the code in the first place..

redi jedi
17th December 2005, 15:29
ok i got the back end part done, its working off w8 right now, but 0 is clamp, 1 is wrap and 2 is mirror :D
i'm gonna try to make it so we can wrap, clamp or mirror indepenently on ither the x or y axis, or both of course...

Phat
21st December 2005, 14:41
Sweet!

redi jedi
21st December 2005, 22:10
sorry this is taking so long, but i'm getting errors and weird functionality...
if there are ANY shapes enabled it crashes.
the menu items are there and change(the main preset menu) but the y value seems to overwrite the x value?!? i've checked the code like three times and the y value is never set to x... wtf?

i'm looking at it again now, if i cant find it, i'm just gonna copy/paste the code(the part i already got working) and just redo the front end part...

Phat
22nd December 2005, 00:20
You better be sorry. Eo.S. is gonna be crackin the wip....

Heh, just kidding.

Take as long as you need man, we just have SOOOO many other grafix toys to play with right now. We might not get back to milkdrop till there is new functions...

redi jedi
22nd December 2005, 02:53
got it!
turns out that, although milkdrop allows long variable names, only the first howevermany charaters matter... all i had to do was change wrap_mode_x to x_wrap_mode :igor:

so now we got indpendent wrap for all shapes+ the preset, and x/y axis too!


i still gotta copy past my pageup/dn code in, and i think i'll up the max wave/shape count too

i'm gonna try to get a new version out tommarow

Phat
22nd December 2005, 05:04
dope