View Full Version : Shipwreak Beta 6 update
1st March 2006, 10:59
1st March 2006, 18:49
seems the last two are broken. Don't know how that happened, but if you turn texture wrap off it fixes them.
1st March 2006, 21:31
dude these are sweet!! try turning on wrap on the y axis, i'll post a quick remix shortly.. along with some more glowstick remixs, i made the path change dynamicly...
3rd March 2006, 09:37
Here is a slight remix
3rd March 2006, 19:08
Cool. I played with these a little more.
4th March 2006, 04:26
damit, these seem broken also :/ WTF?
4th March 2006, 14:34
i've been having a wierd problem with my glowstick remixes, it says error in wave 2 perframe.. i deleted the whole per frame and it still gave an error, wtf. even coppied wave 1 into wave 2 and it still didnt work, yet it was actualy "working" IE; doing what i told it to...
humm i never checked this but when MD reports an error does it correct for the array index(0-3 insted of 1-4) mabye my problem is really in wave 3...
sorry about ranting on there, just got to work
4th March 2006, 20:02
Eh, you're rants are fine.
Yea, that's a problem. It does it in shapes also.
I think what's happening is it's got some garbage characters it's not displaying. I think this because it always seems to happen in shape and waveform code that has had other code previously in it, that has been deleted.
I think studio music found at one point some way to get around it. But it might have been making and ENTIRELY new preset in and copying and pasting EACH element individually. (I.e. per frame, per pixel ect)
Attached is a preset that does that in the shape code. Only does it in shapes and waveforms per frame code (That I've seen)
6th March 2006, 17:16
ok i know i said i'd do it awhile ago, but hey, shit happens right? anyway here is a few shipwreck remixes, and my latest and greatest glowstick remix, the path is always changing! also a shifter remix of pullulate(wicked!)
6th March 2006, 21:29
shit like forgetting to post what you where talking about?
6th March 2006, 22:00
Hehehe, I guess he dont call himself redi for nothing :)
6th March 2006, 23:19
7th March 2006, 01:21
I like the shifter remix!
7th March 2006, 10:07
Mmmmm I seem to get per frame code errors with all the wicked glowsticks remixes, is anyone else getting this?
7th March 2006, 17:43
ya i get it to, but theres no error, i've scaned the code, recopyed it from wave 1, checked the file in notepad, no errors.... if you can find it please tell me where it is...
i think it might have something to do with having too much code in one of the sections or something, the error allways seems to appear when i'm editing the per-frame code for the preset, not the wave... like theres no error, i edit something compleatly unrealated, and the error appears... i've tryed deleting all the code in most of the indvidual per- spots with no luck in erradicating the error once it appears... only way i could get rid of it was to start over at an earlyer version and work my way back up. still havent found out exactly where its comming from...
but still it looks cool anyway right?
8th March 2006, 17:44
Dam, wish I could help you. I had a look, the code seems perfect.
I read somewhere that milkdrop has a max of 30 custom variables (version 1.04) could you have exceeded this number?
What does mb = sound(x,y) do? I didn’t know there was such a function.
The populate remix is very cool.
8th March 2006, 21:47
sound(Lower Hertz Frequency/10,Higher Hertz Frequency/10) Makes a new band like bass mid and treb but it defineable.
Pretty cool. I've just been using it more recently. Human hearing goes up to about 22khz.
9th March 2006, 02:18
well i upped the 30 var limit in my first update, been upping it a little since the... i actuly dont know how many uservars are available, havent counted in a while... but when you go over it doesnt give an error, it just doesnt work, or works weird. like the first vars defined will work, but the last ones wont... if that makes sense
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