View Full Version : Avs + Dx9/10?
17th January 2007, 11:37
Seeing as this the visualization mega sdk, i wasnt sure which forum to post in, so i chose this one because it has something about using DirectX, I think because many people are lazy or not willing to port AVS to linux or a single exe format, why not just stay with windows stuff, as it is Winamp for Windows and I think it would provide a lot of processing power to the project, although fridge (http://fridge.acko.net) is frozen at the moment and insists on using OpenGL, I see a good chance to make it less crashable (plausable?) and processing power a lot better than what it is, i have seen plugins like R7 at work, and they substantially a lot nicer looking than AVS.
17th January 2007, 17:01
I am little confused about what you mean or if you are asking a question.......
Are you wanting to do AVS (or AVS type) visualization in DirectX.
To be honest I don't see the real difference in using DirectX or OpenGL. Stablilty of the two is mostly the same. It depends on who is programming it and the damn drivers by nVidia/ATi.
I did wonder what is happening to fridge but understand that undertaking a large new visualization project in 3D with the flexibility of something like AVS is a huge task and a lot of work. keeping teh motivation is difficult really these things are becoming fulltime positions for a few people.
As you know you cannot simply (or at all) port AVS to a 3D enviornment.
If you are looking for a new project I would look at doing one scene/effect/visaulziation really well and releasing it as that. Combining a user configurable multiple effects interface is very difficult and something that can come after.
R7 what year are you from 2015? :)
Warrior of the Light
17th January 2007, 21:24
Matt: I'm wondering about what you're trying to accomplish with this thread.
Just a random thought?
Did you make a start already and is this a request for assistance?
Are you expecting 'someone' to take care of it just because you started a thread?
You know already that there is very little that has been done so far with AVS. DrO did some small changes but he said he won't do anything else but what he just did: AVS 2.81d
It would be best imho if the little development there is, would be aimed in one direction. The majority has chosen that that would be in Fridge - You may like it or not, but because of this you must realize that you won't get any help with building a DX powered AVS from any of those people.
And indeed, as Rovastar said, AVS's code is as flexible as a nuclear bunker.
A more realistic approach would be to devellop a DX powered Fridge once the openGL version is done.
17th January 2007, 22:33
I'm just saying that maybe there should be 3 seperate renders, for example:
 CPU-based render  dx render  opengl render
because im at the moment scared of some of the devels' for the fridge using stuff like pixel shader v2.0, etc., or only gfx that works with PCIx (key suspect: jheriko).
It could make anybody elses life hell because of the new 'improvements'.
20th January 2007, 00:03
I realy don't see the point in making an engine in OpenGL and then porting it to DX. Why? It sound like because you don't like the way you think a project is being run.
It is also unrealistic in this day and age to expecta port for CPU based. Load, if not all, the effects in GPU cannot be even done CPU.
Surely the idea is to get away from the 1990's idea of doing all the GFX on the CPU.
With any project like this you need to decide at some point what you minimum spec is. Choosing what level of PS support you have is a major decision. PS 1.0's are a pain frankly and have little releation to HLSL which will be a load easier to learn then the assembley of PS1.0 *shudder*.
I would be looking at min PS2 support for a project starting now. Think about a realistic completed/release time and what the average GFX card can do then and what your target audience is likely to have. If Microsoft new operating system recommends PS2.0 level cards (Aero in Vista) than you have already a good template for what will become standard for many, many machines out there.
HOw much will a GFX card cost that doesn't have basic PS2.0 support in 6 months time. I expect you wil not be able to even by teh cheapest budget one. I think in the worst cards out there, the Intel intergrated ones have had PS2 supprt for some time.
PS2 support isn't really that complex as even crap buget cards support it, the power of the card is more of a consideration.
I would be looking at high end 5 series nvidia stuff like the 5900GT for a good min/rec spec.
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