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ShadowHarlequin
23rd April 2009, 16:30
ive been playing around with different effects applied to the screen and blended in with ret = lerp

mostly ive used the sampler_seaweed

just wondering if any of you have some interesting effects that are done like this within the comp shader

basically the method im using is

comp shader:
original preset code
reta = (effect code here)
retb = (effect code here)

ret = lerp(ret,reta,sin(q20))
ret = lerp(ret,retb,sin(time))

and yes it does cain the cpu :P but it gives some real nice effects