Krash
8th June 2001, 13:12
Enjoy the beauty of a sunset over the ocean - with, or without clouds.
The higher the mesh size, the better these look. - on the lowest setting, they look like ass, but crank up the mesh, and you'll swear it's real water.
I'd post screenshots, but my ftp space seems to have disappeared, so you'll just have to have these:
Ocean Sunset.milk :
*******************
[preset00]
fGammaAdj=2.000000
fDecay=0.969000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=6.140000
fWaveScale=3.544921
fWaveSmoothing=0.900000
fWaveParam=-0.180000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.772000
fZoomExponent=1.008151
fShader=0.000000
zoom=1.000422
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.850000
wave_g=0.549900
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.150*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.30*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_pixel_1=zoom = zoom + if(below(rad,0.265), -0.03, if(above(y,0.6), (abs(0.001*sin((ang+1.57)*0.674*time)) + 0.001*sin(0.456*time)), -0.2));
per_pixel_2=rot = rot + if(above(y,0.6), if(below(ang,-0.65), if(above(ang,-2.45), 0.2*sin(abs(rad-1)*ang*10*time), 0.1), -0.1), 0);
Ocean Sunset with Clouds.milk :
*******************************
[preset00]
fGammaAdj=2.000000
fDecay=0.969000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=6.140000
fWaveScale=3.544925
fWaveSmoothing=0.900000
fWaveParam=-0.180000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.772000
fZoomExponent=1.008151
fShader=1.000000
zoom=1.000422
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.850000
wave_g=0.549900
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.150*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.30*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_pixel_1=zoom = zoom + if(below(rad,0.265), -0.03, if(above(y,0.6), (abs(0.001*sin((ang+1.57)*0.674*time)) + 0.001*sin(0.456*time)), if(below(rad,0.4), -0.03, if(below(y,0.5), 0.01*sin(0.671*rad*ang*time), -0.2))));
per_pixel_2=rot = rot + if(below(y,0.2), 0, if(above(y,0.5), if(below(ang,-0.65), if(above(ang,-2.45), if(above(y,0.6), 0.2*sin(abs(rad-1)*ang*10*time), 0), 0.1), -0.1), if(above(rad,0.4), if(below(ang,1.57), 0.1, -0.1), 0)));
per_pixel_3=sx = sx + if(below(y,0.2), if(above(rad,0.4), 0.1*sin(rad*ang*2.45*time)+0.1, 0), 0);
per_pixel_4=sy = sy + if(below(y,0.2), if(above(rad,0.4), 0.02*sin(rad*ang*3.52*time) +0.02, 0), 0);
Try them - you'll like them.
- Krash
[Edited by Krash on 06-08-2001 at 10:06 AM]
The higher the mesh size, the better these look. - on the lowest setting, they look like ass, but crank up the mesh, and you'll swear it's real water.
I'd post screenshots, but my ftp space seems to have disappeared, so you'll just have to have these:
Ocean Sunset.milk :
*******************
[preset00]
fGammaAdj=2.000000
fDecay=0.969000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=6.140000
fWaveScale=3.544921
fWaveSmoothing=0.900000
fWaveParam=-0.180000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.772000
fZoomExponent=1.008151
fShader=0.000000
zoom=1.000422
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.850000
wave_g=0.549900
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.150*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.30*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_pixel_1=zoom = zoom + if(below(rad,0.265), -0.03, if(above(y,0.6), (abs(0.001*sin((ang+1.57)*0.674*time)) + 0.001*sin(0.456*time)), -0.2));
per_pixel_2=rot = rot + if(above(y,0.6), if(below(ang,-0.65), if(above(ang,-2.45), 0.2*sin(abs(rad-1)*ang*10*time), 0.1), -0.1), 0);
Ocean Sunset with Clouds.milk :
*******************************
[preset00]
fGammaAdj=2.000000
fDecay=0.969000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=6.140000
fWaveScale=3.544925
fWaveSmoothing=0.900000
fWaveParam=-0.180000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.772000
fZoomExponent=1.008151
fShader=1.000000
zoom=1.000422
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.850000
wave_g=0.549900
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.150*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.30*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_pixel_1=zoom = zoom + if(below(rad,0.265), -0.03, if(above(y,0.6), (abs(0.001*sin((ang+1.57)*0.674*time)) + 0.001*sin(0.456*time)), if(below(rad,0.4), -0.03, if(below(y,0.5), 0.01*sin(0.671*rad*ang*time), -0.2))));
per_pixel_2=rot = rot + if(below(y,0.2), 0, if(above(y,0.5), if(below(ang,-0.65), if(above(ang,-2.45), if(above(y,0.6), 0.2*sin(abs(rad-1)*ang*10*time), 0), 0.1), -0.1), if(above(rad,0.4), if(below(ang,1.57), 0.1, -0.1), 0)));
per_pixel_3=sx = sx + if(below(y,0.2), if(above(rad,0.4), 0.1*sin(rad*ang*2.45*time)+0.1, 0), 0);
per_pixel_4=sy = sy + if(below(y,0.2), if(above(rad,0.4), 0.02*sin(rad*ang*3.52*time) +0.02, 0), 0);
Try them - you'll like them.
- Krash
[Edited by Krash on 06-08-2001 at 10:06 AM]