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View Full Version : Liquirdo


bmelgren
13th June 2001, 17:25
My first attempt... Was going for lots of variation. Sincere thanks to Ryan for providing such a wonderful program. Hey, I'm wondering why aren't we seeing tons of presets here.


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Liquirdo.milk
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[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=100.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=100.000000
fWaveSmoothing=0.500000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.046000
rot=0.020000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.805540
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.400*( 0.60*cos(0.900*time) + 0.40*cos(1.1*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*cos(0.910*time) + 0.40*cos(1.5*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*cos(0.920*time) + 0.40*cos(2.0*time) );
per_frame_4=zoom = zoom + 0.1*( 0.60*cos(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.030*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=cx = cx + 0.070*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_7=cy = cy + 0.070*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_pixel_1=zoom=zoom-max(0,(mid_att-1.2))*cos(time*1.4+rad*9);

bmelgren
13th June 2001, 18:00
Another one worth sharing...

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Morpherous.milk
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[preset00]
fGammaAdj=3.600000
fDecay=0.960000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.724041
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=0.100000
fShader=1.000000
zoom=0.949724
rot=0.000000
cx=2.000000
cy=0.500000
dx=0.000000
dy=0.000000
warp=7.858082
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.060*( 0.60*sin(0.381*time) + 0.60*sin(0.579*time) );
per_pixel_1=zoom=zoom+0.07*cos(rad*20+time*2.5);

Krash
18th June 2001, 14:19
Liquirdo had a little too much going on for my liking - sorta looks a little messy.
Big fan of morpherous though - looks very nice.

- Krash