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Robert E James
19th June 2001, 10:53
Hey there everybody,
I just want to say that Milkdrop is absolutely amazing,
it really is da bomb! I write music myself, here are some
presets that I like to put under my tracks.
It's a first attempt, but there's some good stuff in there!

---------------
REJ1.milk
---------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=1
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=0.995648
fWaveScale=1.276683
fWaveSmoothing=0.000000
fWaveParam=0.460000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.042000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.600000
wave_g=0.600000
wave_b=0.600000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.213*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.050*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_pixel_1=cx=cx+(zoom-1)*7;
per_pixel_2=cy=cy+rot*2;
per_pixel_3=sx=sx-max(0,(bass_att-1.2));
per_pixel_4=sy=sy-max(0,(treb_att-1.2));


---------------
REJ2.milk
---------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=1
bWaveDots=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=1
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=0.154885
fWaveScale=0.605312
fWaveSmoothing=0.900000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=4.769303
fWarpScale=0.737217
fZoomExponent=4.404362
fShader=0.000000
zoom=1.174150
rot=1.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.032677
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.213*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.050*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_pixel_1=cx=cx+(zoom-1)*7;
per_pixel_2=cy=cy+rot*2;
per_pixel_3=sx=sx-max(0,(bass_att-1.2));
per_pixel_4=sy=sy-max(0,(treb_att-1.2));


---------------
REJ3.milk
---------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=1
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=1
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=0.154885
fWaveScale=0.889071
fWaveSmoothing=0.000000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=4.769303
fWarpScale=0.737217
fZoomExponent=20.387962
fShader=0.000000
zoom=31.946117
rot=0.420000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.032677
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.200000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.213*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.050*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_pixel_1=cx=cx+(zoom-1)*7;
per_pixel_2=cy=cy+rot*2;
per_pixel_3=sx=sx-max(0,(bass_att-1.2));
per_pixel_4=sy=sy-max(0,(treb_att-1.2));


I hope you like them; let me know what you think!
And if there should be anything better, please improve!

Greetingz & Rezpekt,

Robert E James
http://www.mp3.com/RobertEJames

Krash
20th June 2001, 13:07
No offense or anything, but I didn't like these at all.

They seemed to be all over the place - being reactive to too many different variables. I didn't find them very interesting to watch. I would think that more interesting blending (that was less all over the place (zoom and rotation reactive to double trig. equations seems a little silly), and focus on just one music-reactive thing (see presets like tornado or bass zoom)

- Krash

Robert E James
20th June 2001, 13:48
Krash,

no probs, man. I mean tastes differ, I like REJ1 and REJ2 quite a lot, but then I'm into this thing, I like to have it all over the place ;)

Here's another one I did, trying to focus more one 1 effect:

----------
REJ4.milk
----------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=83.246773
fWaveScale=0.010000
fWaveSmoothing=0.900000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.772000
fZoomExponent=6.841057
fShader=0.000000
zoom=0.971000
rot=0.420000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.513000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_x = wave_x + 0.500*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) );
per_frame_2=wave_y = wave_y + 0.500*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) );
per_frame_3=wave_r = wave_r + 0.500*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_4=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_5=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_6=zoom = zoom + 0.010*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_7=rot = rot + 0.035*( 0.60*sin(0.381*time) + 0.40*sin(0.539*time) );
per_frame_8=cx = cx + 0.030*( 0.60*sin(0.374*time) + 0.40*sin(0.194*time) );
per_frame_9=cy = cy + 0.037*( 0.60*sin(0.274*time) + 0.40*sin(0.394*time) );
per_frame_10=dx = dx + 0.025*( 0.60*sin(0.334*time) + 0.40*sin(0.277*time) );
per_frame_11=dy = dy + 0.025*( 0.60*sin(0.384*time) + 0.40*sin(0.247*time) );
per_frame_12=sx = sx + 0.010*( 0.60*sin(0.313*time) + 0.40*sin(0.383*time) );
per_pixel_1=rot=rot+rad*0.18*sin(time*0.3986);



Let me know whatcha think!

Greetingz & Rezpekt,

Robert E James
http://www.mp3.com/RobertEJames