PDA

View Full Version : Drowning


Zylot
2nd July 2001, 17:06
A very simple, darker preset. Everything else is so colorful sometimes yah need a break from it ;)

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=4
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.559600
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=100.000000
fWarpScale=0.430764
fZoomExponent=6.811289
fShader=0.000000
zoom=1.045999
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=-0.055000
warp=5.582154
sx=0.869961
sy=0.999999
wave_r=0.000000
wave_g=0.310000
wave_b=1.000000
wave_x=0.500000
wave_y=0.000000
per_frame_1=cy=treb*.3;
per_pixel_1=sy=sy-0.1*log10(y*2+0.2);

MisterJingo
2nd July 2001, 17:19
I like it ;0) Looks like water!

Zylot
2nd July 2001, 17:31
Modorn's Cube
---------------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.072695
fWaveScale=2.296383
fWaveSmoothing=0.900000
fWaveParam=-0.400000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=47.198296
fZoomExponent=100.000000
fShader=1.000000
zoom=0.936409
rot=0.100000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=0.600000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_g = wave_g + 0.400*( 0.60*sin(0.11*time) + 0.40*sin(0.02*time) );
per_frame_2=zoom = zoom + 0.023*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_3=rot = (bass)/(treb*10);
per_frame_4=decay = decay - 0.01*equal(frame%6,0);
per_pixel_1=zoom=zoom+0.06-0.1*sin(ang*2+time*3);

Flexi
26th November 2010, 20:27
Area 51 (http://forums.winamp.com/forumdisplay.php?f=84&order=desc&page=51)

Flexi
26th November 2010, 20:31
stupid file name brith -.-