Zylot
3rd July 2001, 22:38
Color of Music.milk -- Position and color hanges with the music.
-----------------------------------
[preset00]
fGammaAdj=1.900000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.888676
fWaveScale=2.978922
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=1.010000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=3.209179
fWarpScale=0.512473
fZoomExponent=0.999997
fShader=0.000000
zoom=1.104622
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=2.380965
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = bass/5;
per_frame_2=wave_g = treb/5;
per_frame_3=wave_b = time*sin(bass/treb*10);
per_frame_4=wave_x =.4+(((cos(bass)))/2);
per_frame_5=wave_y = .25+((treb/10));
per_frame_6=warp = warp*(log(.2*time/2))/warp*tan(rand(1));
per_frame_7=decay = decay + sy;
per_frame_8=dx = .15;
per_frame_9=dy = .05;
per_pixel_1=dy=0;
per_pixel_2=dx=0;
---------------------------------------------------------
Fireball: A fireball in the center that will burn hotter when there is less bass.
------------------------------------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.394167
fWaveScale=0.819544
fWaveSmoothing=0.630000
fWaveParam=-0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=0.400000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=dx = dx + .01*sin(time*.2);
per_frame_2=dy = dy + .01*cos(time*.2);
per_frame_3=wave_g = wave_g - bass/6
per_pixel_1=zoom = (zoom + rad*(ang)/10);
per_pixel_2=rot = rot - rad/(x+y)
-----------------------------------
[preset00]
fGammaAdj=1.900000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.888676
fWaveScale=2.978922
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=1.010000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=3.209179
fWarpScale=0.512473
fZoomExponent=0.999997
fShader=0.000000
zoom=1.104622
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=2.380965
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = bass/5;
per_frame_2=wave_g = treb/5;
per_frame_3=wave_b = time*sin(bass/treb*10);
per_frame_4=wave_x =.4+(((cos(bass)))/2);
per_frame_5=wave_y = .25+((treb/10));
per_frame_6=warp = warp*(log(.2*time/2))/warp*tan(rand(1));
per_frame_7=decay = decay + sy;
per_frame_8=dx = .15;
per_frame_9=dy = .05;
per_pixel_1=dy=0;
per_pixel_2=dx=0;
---------------------------------------------------------
Fireball: A fireball in the center that will burn hotter when there is less bass.
------------------------------------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.394167
fWaveScale=0.819544
fWaveSmoothing=0.630000
fWaveParam=-0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=0.400000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=dx = dx + .01*sin(time*.2);
per_frame_2=dy = dy + .01*cos(time*.2);
per_frame_3=wave_g = wave_g - bass/6
per_pixel_1=zoom = (zoom + rad*(ang)/10);
per_pixel_2=rot = rot - rad/(x+y)