Krash
2nd August 2001, 03:31
These are, to my knowledge, the first presets to use the true equation of a spiral. Rather than using rotation and zoom to draw a spiral, these presets actually define a spiral shaped area, and work with that. Unfortunately, they need to be viewed at a pretty high mesh size, and inaccuracies in the interpolations result in distortion towards the edge of the screen.
Anyway, here they are:
==========
Snail.milk
==========
[preset00]
fRating=3.000000
fGammaAdj=1.210000
fDecay=0.985000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=27
nMotionVectorsY=19
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.888676
fWaveScale=3.008607
fWaveSmoothing=0.900000
fWaveParam=-0.600000
fModWaveAlphaStart=1.010000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.001828
fWarpScale=0.998166
fZoomExponent=1.347713
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.749001
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_4=warp = 0;
per_frame_5=dx = -0.0005;
per_frame_6=dy = -0.0005;
per_pixel_1=angval = 0.3/sqrt(3.14*tan(ang/2+time/2+bass_att/4)+4);
per_pixel_2=zoom = if( above( rad,0.05 ), if( above( rad/7.8, angval ), if( below( (rad-0.05)/7.8, angval), 1.2, 0.95 ), if( above( rad/2.8, angval ), if( below( (rad-0.05)/2.8, angval), 1.2, 0.95 ), if( above( rad/1, angval ), if( below( (rad-0.05)/1, angval), 1.2, 0.95 ), 0.95 ) ) ), 0.95 );
per_pixel_3=rot = -zoom/5;
====================
Swelling Spiral.milk
====================
[preset00]
fRating=3.000000
fGammaAdj=1.199999
fDecay=0.980000
fVideoEchoZoom=1.216077
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=27
nMotionVectorsY=19
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.888676
fWaveScale=3.323371
fWaveSmoothing=0.900000
fWaveParam=-0.600000
fModWaveAlphaStart=1.010000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.001828
fWarpScale=0.998166
fZoomExponent=1.347713
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.749001
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_4=warp = 0;
per_frame_5=dx = -0.0005;
per_frame_6=dy = -0.0005;
per_pixel_1=angval = 0.3/sqrt((3.14*tan(ang-time*3-bass_att*2))+4);
per_pixel_2=zoom = if( above( rad,0.05 ), if( above( rad/7.8, angval ), if( below( (rad-0.05)/7.8, angval), 1.2, 1 ), if( above( rad/2.8, angval ), if( below( (rad-0.05)/2.8, angval), 1.2, 1 ), if( above( rad/1, angval ), if( below( (rad-0.05)/1, angval), 1.2, 1 ), 1 ) ) ), 1 );
Enjoy!
- Krash
Anyway, here they are:
==========
Snail.milk
==========
[preset00]
fRating=3.000000
fGammaAdj=1.210000
fDecay=0.985000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=27
nMotionVectorsY=19
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.888676
fWaveScale=3.008607
fWaveSmoothing=0.900000
fWaveParam=-0.600000
fModWaveAlphaStart=1.010000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.001828
fWarpScale=0.998166
fZoomExponent=1.347713
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.749001
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_4=warp = 0;
per_frame_5=dx = -0.0005;
per_frame_6=dy = -0.0005;
per_pixel_1=angval = 0.3/sqrt(3.14*tan(ang/2+time/2+bass_att/4)+4);
per_pixel_2=zoom = if( above( rad,0.05 ), if( above( rad/7.8, angval ), if( below( (rad-0.05)/7.8, angval), 1.2, 0.95 ), if( above( rad/2.8, angval ), if( below( (rad-0.05)/2.8, angval), 1.2, 0.95 ), if( above( rad/1, angval ), if( below( (rad-0.05)/1, angval), 1.2, 0.95 ), 0.95 ) ) ), 0.95 );
per_pixel_3=rot = -zoom/5;
====================
Swelling Spiral.milk
====================
[preset00]
fRating=3.000000
fGammaAdj=1.199999
fDecay=0.980000
fVideoEchoZoom=1.216077
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=27
nMotionVectorsY=19
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.888676
fWaveScale=3.323371
fWaveSmoothing=0.900000
fWaveParam=-0.600000
fModWaveAlphaStart=1.010000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.001828
fWarpScale=0.998166
fZoomExponent=1.347713
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.749001
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_4=warp = 0;
per_frame_5=dx = -0.0005;
per_frame_6=dy = -0.0005;
per_pixel_1=angval = 0.3/sqrt((3.14*tan(ang-time*3-bass_att*2))+4);
per_pixel_2=zoom = if( above( rad,0.05 ), if( above( rad/7.8, angval ), if( below( (rad-0.05)/7.8, angval), 1.2, 1 ), if( above( rad/2.8, angval ), if( below( (rad-0.05)/2.8, angval), 1.2, 1 ), if( above( rad/1, angval ), if( below( (rad-0.05)/1, angval), 1.2, 1 ), 1 ) ) ), 1 );
Enjoy!
- Krash