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View Full Version : Six new ones...


bmelgren
6th August 2001, 18:00
Building on tricks learned from others here.

-----------------------
Take this highway.milk
-----------------------

[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.925000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=2.850142
fWaveSmoothing=0.360000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.380217
rot=0.020000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.198054
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
per_frame_1=ff = frame/100;
per_frame_2=wave_r = sin(5*ff/bass)/2+0.5;
per_frame_3=wave_g = cos(ff/mid)/2+0.5;
per_frame_4=wave_b = cos(3*ff/treb)/2+0.5;
per_pixel_1=rot=pow(ang,3)/10;
per_pixel_2=zoom=sin(pow(rad,3))+(.6*mid_att);

---------------------
Godhead.milk
---------------------

[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.975000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285749
fWaveSmoothing=0.900000
fWaveParam=0.600000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.380217
rot=0.020000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.198054
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = bass-1;
per_frame_2=wave_g = mid-1.2;
per_frame_3=wave_b = treb-.5;
per_pixel_1=rot=pow(ang,3)/10;
per_pixel_2=zoom=sin(pow(rad,mid))+.8;

---------------------------
Acid Iris.milk
---------------------------

[preset00]
fRating=3.000000
fGammaAdj=3.400000
fDecay=0.964000
fVideoEchoZoom=0.998167
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=2
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.606924
fWaveScale=1.531170
fWaveSmoothing=0.000000
fWaveParam=-0.720000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=6.055748
fShader=1.000000
zoom=1.001829
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.198054
sx=1.001829
sy=0.999997
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=ff = frame/100;
per_frame_2=wave_r = sin(ff/bass);
per_frame_3=wave_g = cos(ff/mid);
per_frame_4=wave_b = cos(ff/treb);
per_pixel_1=rot=pow(ang,2);
per_pixel_2=zoom=tan(pow(rad,3))+(mid_att*5);

---------------------------------
God's parakeet takes a swim.milk
---------------------------------

[preset00]
fGammaAdj=1.000000
fDecay=0.975000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=0.303779
fWaveSmoothing=0.360000
fWaveParam=-0.500000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.380217
rot=0.020000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.198054
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
per_frame_1=ff = frame/100;
per_frame_2=wave_r = sin(5*ff/bass)/2+0.5;
per_frame_3=wave_g = cos(ff/mid)/2+0.5;
per_frame_4=wave_b = cos(3*ff/treb)/2+0.5;
per_pixel_1=rot=pow(ang,3)/10;
per_pixel_2=zoom=tan(pow(rad,10))+mid_att;

-----------------------------
Hmmm.milk
-----------------------------

[preset00]
fGammaAdj=1.000000
fDecay=0.975000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=0.303779
fWaveSmoothing=0.360000
fWaveParam=-0.500000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.380217
rot=0.020000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.198054
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
per_frame_1=ff = frame/100;
per_frame_2=wave_r = sin(5*ff/bass)/2+0.5;
per_frame_3=wave_g = cos(ff/mid)/2+0.5;
per_frame_4=wave_b = cos(3*ff/treb)/2+0.5;
per_pixel_1=rot=pow(ang,3)/10;
per_pixel_2=zoom=tan(pow(rad,10))+mid_att;

----------------------------
Veiled reference.milk
----------------------------

[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.975000
fVideoEchoZoom=70.481071
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.912666
fWaveScale=1.186400
fWaveSmoothing=0.180000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=0.100000
fShader=1.000000
zoom=1.064000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + (.1*treb);
per_frame_2=wave_g = wave_g + (.2*mid);
per_frame_3=wave_b = wave_b + (.8*bass);
per_frame_4=zoom = zoom + 0.3*( .6*sin(.4*mid) + .4*sin(0.3*mid) );
per_frame_5=warp = warp + 25*( .6*sin(.3*bass_att) + 0.40*sin(.3*bass_att) );
per_frame_6=rot = rot + .1*( .6*sin(.4*bass_att) + .1*sin(.6*bass_att) );
per_pixel_1=zoom=zoom+.1*sin(rad*10000+mid);

Krash
7th August 2001, 06:02
Not bad, not bad...

Acid Iris is cool, but the colours are just way too bright for me. The effect is cool.

veiled reference is very nice, too.

personally, I prefer to use base_att, mid_att, and treb_att, rather than the plain values. Using the attenuation makes the preset seem more responsive to the actual beats, rather than jumping all over the place.

Just my personal preference though.

- Krash

bmelgren
8th August 2001, 17:58
Yes the colors on acid iris are a bit extreme. Going with the _att tones them down nicely but still provides a vast range. Thanks for your feedback. Try this on acid iris: change per_pixel_2 to read zoom=(pow(rad,8))+(mid_att). Produces some really interesting effects during quieter passages. Need a lot of horsepower to get a decent fr though.