Zylot
9th August 2001, 22:27
-----------
Black Hole:
Kinda like "Many Colors" but reacts to the music in varying ways.
-----------
[preset00]
fGammaAdj=2.000000
fDecay=0.988000
fVideoEchoZoom=1.483841
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.720000
fWaveParam=-0.360000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.009963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=0.999999
sy=0.999830
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .4*sin(time*.888);
per_frame_3=wave_g = wave_g + .4*sin(time*.777);
per_frame_4=wave_b = wave_b + .4*sin(time*.666);
per_frame_5=rot = .1;
per_frame_6=zoom = zoom + bass*.05;
per_frame_7=decay = 1 - mid * .07;
per_frame_8=rot = rot + treb*.001;
per_pixel_1=zoom = zoom + rad*.05;
--------------
Cloud of Fire:
More fun with high decays, a high speed trip through a burning hot cloud... not unlike the weather today ;)
--------------
[preset00]
fGammaAdj=1.000000
fDecay=0.900000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.640299
fWaveScale=0.609133
fWaveSmoothing=0.900000
fWaveParam=-0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .255*sin(time*.366);
per_frame_3=wave_g = wave_g + .255*sin(time*.222);
per_frame_4=wave_b = wave_b + .255*sin(time*.288);
per_frame_5=wave_r = wave_r + bass*.3;
per_frame_6=wave_g = wave_g + treb*.3;
per_frame_7=wave_b = wave_b + mid*.3;
per_frame_8=rot = .1*sin(time);
per_frame_9=zoom = 1.3 + .15*sin(time);
per_frame_10=decay = 99994 + (1 + abs(bass) + abs(treb) + abs(mid));
---------------
Dark Heart of the Collective:
A dark pulsing sphere.
---------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.274297
fWaveSmoothing=0.720000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .255*sin(time*.366);
per_frame_3=wave_g = wave_g + .255*sin(time*.222);
per_frame_4=wave_b = wave_b + .255*sin(time*.288);
per_frame_5=wave_r = wave_r + bass*.3;
per_frame_6=wave_g = wave_g + treb*.3;
per_frame_7=wave_b = wave_b + mid*.3;
per_frame_8=zoom = 1.4 + .1*sin(time*.55);
per_frame_9=decay = .75 + .05*sin(time*2) - treb*.05;
per_pixel_1=zoom = zoom + (-rad) + bass*.2
---------------
Flight of Harrier:
Remember Space Harrier? Think of that, cept in revers.
---------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.499900
wave_x=1.000000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=sy = .9;
per_frame_3=sx = 1.02;
per_frame_4=wave_r = wave_r + .25*sin(time*.444);
per_frame_5=wave_g = wave_g + .25*sin(time*.333);
per_frame_6=wave_b = wave_b + .25*sin(time*.222);
per_frame_7=wave_r = wave_r + bass*.1;
per_frame_8=wave_g = wave_g + treb*.1;
per_frame_9=wave_b = wave_b + mid*.1;
per_pixel_1=sy = .9;
per_pixel_2=zoom = zoom - rad*.1
--------------
Mixing Pot:
Heavy duty swirling goodness
--------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.720000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .255*sin(time*.366);
per_frame_3=wave_g = wave_g + .255*sin(time*.222);
per_frame_4=wave_b = wave_b + .255*sin(time*.288);
per_frame_5=wave_r = wave_r + bass*.3;
per_frame_6=wave_g = wave_g + treb*.3;
per_frame_7=wave_b = wave_b + mid*.3;
per_frame_8=zoom = zoom + .01 + .1*sin(time);
per_frame_9=zoom = zoom - bass*.1;
per_frame_10=cx = cx + .1*sin(time*.111);
per_frame_11=cy = cy + .1*sin(time*.222);
per_pixel_1=zoom = zoom + abs(x-.5);
per_pixel_2=zoom = zoom + abs(x-.5);
per_pixel_3=rot = .2*sin(rad*(2 - 10*sin(time))-time*4);
---------------
The Deeper:
Nice tunnel effect
---------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.302995
fWaveSmoothing=0.750000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.499900
wave_x=0.980000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=sy = .9;
per_frame_3=sx = 1.02;
per_frame_4=wave_r = wave_r + .25*sin(time*.444);
per_frame_5=wave_g = wave_g + .25*sin(time*.333);
per_frame_6=wave_b = wave_b + .25*sin(time*.222);
per_frame_7=wave_r = wave_r + bass*.3;
per_frame_8=wave_g = wave_g + treb*.3;
per_frame_9=wave_b = wave_b + mid*.3;
per_pixel_1=sy = .9;
per_pixel_2=zoom = zoom - rad*.1;
per_pixel_3=rot = rot + .6 + .39*sin((rot + rad*.2)+time);
-----------------------------------------------
I'm afraid I cannot update my website for a week or two more, so you must wait for screenshots and lame descriptions ;)
Enjoy
Black Hole:
Kinda like "Many Colors" but reacts to the music in varying ways.
-----------
[preset00]
fGammaAdj=2.000000
fDecay=0.988000
fVideoEchoZoom=1.483841
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.720000
fWaveParam=-0.360000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.009963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=0.999999
sy=0.999830
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .4*sin(time*.888);
per_frame_3=wave_g = wave_g + .4*sin(time*.777);
per_frame_4=wave_b = wave_b + .4*sin(time*.666);
per_frame_5=rot = .1;
per_frame_6=zoom = zoom + bass*.05;
per_frame_7=decay = 1 - mid * .07;
per_frame_8=rot = rot + treb*.001;
per_pixel_1=zoom = zoom + rad*.05;
--------------
Cloud of Fire:
More fun with high decays, a high speed trip through a burning hot cloud... not unlike the weather today ;)
--------------
[preset00]
fGammaAdj=1.000000
fDecay=0.900000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.640299
fWaveScale=0.609133
fWaveSmoothing=0.900000
fWaveParam=-0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .255*sin(time*.366);
per_frame_3=wave_g = wave_g + .255*sin(time*.222);
per_frame_4=wave_b = wave_b + .255*sin(time*.288);
per_frame_5=wave_r = wave_r + bass*.3;
per_frame_6=wave_g = wave_g + treb*.3;
per_frame_7=wave_b = wave_b + mid*.3;
per_frame_8=rot = .1*sin(time);
per_frame_9=zoom = 1.3 + .15*sin(time);
per_frame_10=decay = 99994 + (1 + abs(bass) + abs(treb) + abs(mid));
---------------
Dark Heart of the Collective:
A dark pulsing sphere.
---------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.274297
fWaveSmoothing=0.720000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .255*sin(time*.366);
per_frame_3=wave_g = wave_g + .255*sin(time*.222);
per_frame_4=wave_b = wave_b + .255*sin(time*.288);
per_frame_5=wave_r = wave_r + bass*.3;
per_frame_6=wave_g = wave_g + treb*.3;
per_frame_7=wave_b = wave_b + mid*.3;
per_frame_8=zoom = 1.4 + .1*sin(time*.55);
per_frame_9=decay = .75 + .05*sin(time*2) - treb*.05;
per_pixel_1=zoom = zoom + (-rad) + bass*.2
---------------
Flight of Harrier:
Remember Space Harrier? Think of that, cept in revers.
---------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.499900
wave_x=1.000000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=sy = .9;
per_frame_3=sx = 1.02;
per_frame_4=wave_r = wave_r + .25*sin(time*.444);
per_frame_5=wave_g = wave_g + .25*sin(time*.333);
per_frame_6=wave_b = wave_b + .25*sin(time*.222);
per_frame_7=wave_r = wave_r + bass*.1;
per_frame_8=wave_g = wave_g + treb*.1;
per_frame_9=wave_b = wave_b + mid*.1;
per_pixel_1=sy = .9;
per_pixel_2=zoom = zoom - rad*.1
--------------
Mixing Pot:
Heavy duty swirling goodness
--------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.720000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .255*sin(time*.366);
per_frame_3=wave_g = wave_g + .255*sin(time*.222);
per_frame_4=wave_b = wave_b + .255*sin(time*.288);
per_frame_5=wave_r = wave_r + bass*.3;
per_frame_6=wave_g = wave_g + treb*.3;
per_frame_7=wave_b = wave_b + mid*.3;
per_frame_8=zoom = zoom + .01 + .1*sin(time);
per_frame_9=zoom = zoom - bass*.1;
per_frame_10=cx = cx + .1*sin(time*.111);
per_frame_11=cy = cy + .1*sin(time*.222);
per_pixel_1=zoom = zoom + abs(x-.5);
per_pixel_2=zoom = zoom + abs(x-.5);
per_pixel_3=rot = .2*sin(rad*(2 - 10*sin(time))-time*4);
---------------
The Deeper:
Nice tunnel effect
---------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.302995
fWaveSmoothing=0.750000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.499900
wave_x=0.980000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=sy = .9;
per_frame_3=sx = 1.02;
per_frame_4=wave_r = wave_r + .25*sin(time*.444);
per_frame_5=wave_g = wave_g + .25*sin(time*.333);
per_frame_6=wave_b = wave_b + .25*sin(time*.222);
per_frame_7=wave_r = wave_r + bass*.3;
per_frame_8=wave_g = wave_g + treb*.3;
per_frame_9=wave_b = wave_b + mid*.3;
per_pixel_1=sy = .9;
per_pixel_2=zoom = zoom - rad*.1;
per_pixel_3=rot = rot + .6 + .39*sin((rot + rad*.2)+time);
-----------------------------------------------
I'm afraid I cannot update my website for a week or two more, so you must wait for screenshots and lame descriptions ;)
Enjoy