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Zylot
12th August 2001, 18:06
--------------------------
Reactor Core
--------------------------

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per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(time*.05);
per_frame_8=decay = .5
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),0,sin(ray*.1*time))+(2*tan(ang*2+time*1+(sin(time*.5))));

---------------------------
Rays
---------------------------

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per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = (ray/rad)*1.7;

----------------
Spirits of the Night Sky
----------------

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per_frame_1=warp = 0;
per_frame_2=dx = -.001;
per_frame_3=dy = -.001;
per_frame_4=wave_r = wave_r + .5*sin(time*222);
per_frame_5=wave_g = wave_g + .5*sin(time*100);
per_frame_6=wave_b = wave_b + .5*sin(time*50);
per_pixel_1=point = .5 + .3*sin(time*.2);
per_pixel_2=zoom = zoom+(rad-point)*.1;

----------------
Mystical Center of All
----------------

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per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05);
per_frame_8=decay = .3
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),.-100,tan(ray/rad))+(100*tan(ang*5+time*1+(sin(time*.5))));

-------------
Cut Glass Majesty
-------------

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per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),.-100,tan(ray/rad));

------------------------
Inner as the Soul
------------------------

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per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = tan(ray/rad);

-----------------
Heart if Fire, Mind of Light
-----------------

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per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(time*.05);
per_frame_8=decay = .5
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),0,sin(ray*.1*time))+(2*tan(ang*2+time*1+(sin(time*.5))));

----------------------------------------------------------
Choice: Watch the same animes again, or work on MD presets...

;)

Krash
13th August 2001, 13:47
Cut Glass Majesty - WOW
inner as the soul - not as good - the static around the edges just looks wierd.
rays - nice, simple. effective.
I don't like the other 3. I can't put my finger on why. I think maybe the low decay value makes them really flickery.

Still, you can't win 'em all =]

- Krash

bmelgren
13th August 2001, 17:18
Hey I really liked Reactor Core. Replace time with mid_att on your per pixel zoom line, brighten it up a bit and watch it go. I also liked Rays. While playing with it I managed to make it shoot photon torpedos instead of rays. Forgot to save it, but was sure cool.

Zylot
14th August 2001, 02:10
Wow, I thought Heart of Fire, Mind of Light and Rays were goona be the big winner overs this time 'round. Guess yah can't win um all ;)

History: Rays evolves Inner as the Soul evolves Cut Glass Majesty
so that's the deal with that.

As for the photon torpedos, try again, I wanna see that!

I've gotta bunch more presets now, but posting is difficult because they be on my comp, I see when i can get them up.

bmelgren
15th August 2001, 12:55
Working on it. Will post it when I figure it back out.

geiss
15th August 2001, 23:35
Zylot - where are you man? I mailed you and haven't heard back yet, though you've posted stuff here since then. Anyway, I'm ready to release MilkDrop 1.0 as soon as I get word from you that it's okay to include a few of your excellent presets. Is this cool? Please mail me when you get a chance and let me know: ryan@geisswerks.com.

Thanks,
Ryan

Zylot
16th August 2001, 02:34
I sent the email, but dpending on what you do first: Sure sure, go ahead and throw um in there ;)

Pardon the goofiness about directories in the email too, i was drunk on Som City and O'Reilly (Is that possible?) ;) The "Zylot -" Sounds like good stuff ;)

--anxiously awaiting the release of 1.0

bmelgren
16th August 2001, 17:42
Z,
I still haven't reclaimed the torpedo effect, but I'm having BIG fun playing with rays all the same. Check out this derivation, I think you'll like it. What should we call it?
Thanks,
Bill

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per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(mid_att*.05)
per_pixel_1=ray = pow(rad,1.9)+.055;
per_pixel_2=zoom = (ray/rad)*1.9;

Zylot
16th August 2001, 23:09
I think it fits "Getter Sun"

from the anime, Shin Getter Robo, Last Days of the Earth!

If yah think of tanything better, let me know.