Zylot
12th August 2001, 18:06
--------------------------
Reactor Core
--------------------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.098900
fWaveScale=100.000000
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(time*.05);
per_frame_8=decay = .5
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),0,sin(ray*.1*time))+(2*tan(ang*2+time*1+(sin(time*.5))));
---------------------------
Rays
---------------------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = (ray/rad)*1.7;
----------------
Spirits of the Night Sky
----------------
[preset00]
fGammaAdj=1.980000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.605409
fWaveScale=2.987793
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = -.001;
per_frame_3=dy = -.001;
per_frame_4=wave_r = wave_r + .5*sin(time*222);
per_frame_5=wave_g = wave_g + .5*sin(time*100);
per_frame_6=wave_b = wave_b + .5*sin(time*50);
per_pixel_1=point = .5 + .3*sin(time*.2);
per_pixel_2=zoom = zoom+(rad-point)*.1;
----------------
Mystical Center of All
----------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05);
per_frame_8=decay = .3
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),.-100,tan(ray/rad))+(100*tan(ang*5+time*1+(sin(time*.5))));
-------------
Cut Glass Majesty
-------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),.-100,tan(ray/rad));
------------------------
Inner as the Soul
------------------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = tan(ray/rad);
-----------------
Heart if Fire, Mind of Light
-----------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(time*.05);
per_frame_8=decay = .5
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),0,sin(ray*.1*time))+(2*tan(ang*2+time*1+(sin(time*.5))));
----------------------------------------------------------
Choice: Watch the same animes again, or work on MD presets...
;)
Reactor Core
--------------------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.098900
fWaveScale=100.000000
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(time*.05);
per_frame_8=decay = .5
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),0,sin(ray*.1*time))+(2*tan(ang*2+time*1+(sin(time*.5))));
---------------------------
Rays
---------------------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = (ray/rad)*1.7;
----------------
Spirits of the Night Sky
----------------
[preset00]
fGammaAdj=1.980000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.605409
fWaveScale=2.987793
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = -.001;
per_frame_3=dy = -.001;
per_frame_4=wave_r = wave_r + .5*sin(time*222);
per_frame_5=wave_g = wave_g + .5*sin(time*100);
per_frame_6=wave_b = wave_b + .5*sin(time*50);
per_pixel_1=point = .5 + .3*sin(time*.2);
per_pixel_2=zoom = zoom+(rad-point)*.1;
----------------
Mystical Center of All
----------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05);
per_frame_8=decay = .3
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),.-100,tan(ray/rad))+(100*tan(ang*5+time*1+(sin(time*.5))));
-------------
Cut Glass Majesty
-------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),.-100,tan(ray/rad));
------------------------
Inner as the Soul
------------------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = tan(ray/rad);
-----------------
Heart if Fire, Mind of Light
-----------------
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(time*.05);
per_frame_8=decay = .5
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),0,sin(ray*.1*time))+(2*tan(ang*2+time*1+(sin(time*.5))));
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Choice: Watch the same animes again, or work on MD presets...
;)