Zylot
14th August 2001, 17:05
-----------------
Cyberia
-----------------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=100.000000
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=5.995789
fWarpScale=2.216704
fZoomExponent=4.865166
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.000000
wave_y=0.000000
per_frame_1=wave_mystery = (rand(10)*.1)-1;
per_frame_2=wave_x = rand(10)*.1;
per_frame_3=wave_y = rand(10)*.1;
per_frame_4=wave_r = rand(10)*.1;
per_frame_5=wave_b = rand(10)*.1;
per_frame_6=wave_g = rand(10)*.1;
per_frame_7=warp = 0;
per_frame_8=dx = dx - .001;
per_frame_9=dy = dy - .001;
per_frame_10=decay = .75;
-------------
Cryptomanifestia
-------------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.962000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.028415
fWaveScale=0.203112
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .2*sin(time*.111);
per_frame_5=wave_g = wave_g + .2*sin(time*.344);
per_frame_6=wave_b = wave_b + .2*sin(time*.222);
per_pixel_1=dx = (.05)*sin(pow(y,2)*2*cos(ang*(3.5+(1.5*sin(time*.66)))));
per_pixel_2=dy = (.05)*sin(pow(x,2)*2*sin(ang*(3.5 + (1.5*sin(time*.66)))));
per_pixel_3=zoom = 1.2
---------------
Crystal Mirror
---------------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.999000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.028415
fWaveScale=4.440271
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .1*sin(time*.111);
per_frame_5=wave_g = wave_g + .1*sin(time*.344);
per_frame_6=wave_b = wave_b + .1*sin(time*.222);
per_pixel_1=dx = (.01+bass*.03)*sin((x*pow(rad,10))*(time*y)+rad);
per_pixel_2=dy = (.01+bass*.03)*sin((y*pow(rad,10))*(time*x)+rad);
--------------
Ion
--------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=0.999994
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
--------------
Orb of Time
--------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.045295
fWaveSmoothing=0.750000
fWaveParam=-0.500000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=1.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_mystery = wave_mystery + progress;
per_frame_5=wave_r = wave_r + progress;
per_frame_6=wave_g = wave_g - progress;
per_frame_7=wave_b = bass*.3;
per_pixel_1=rot = rot + .1*sin(rad*20);
------------
Pulse Neuron
------------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=0.999994
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=push = if(above(progress,0),if(above(push,1),-1,push + .05),-1);
per_frame_2=wave_mystery = wave_mystery + push;
per_frame_3=wave_r = wave_r + .5*sin(time*.222);
per_frame_4=wave_g = wave_g + .5*sin(time*.333);
per_frame_5=wave_b = wave_b + .5*sin(time*.444);
per_frame_6=warp = 0;
per_frame_7=dx = dx - .001;
per_frame_8=dy = dy - .001;
per_pixel_1=zoom = zoom + abs((rad-.3 - bass*.2)*.3);
per_pixel_2=rot = if(above(rad,.3 + bass*.2),rot - rad*.1,0);
-----------
Sex Pulse Virus
-----------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=0.999994
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=push = if(above(progress,0),if(above(push,1),-1,push + .05),-1);
per_frame_2=wave_mystery = wave_mystery + push;
per_frame_3=wave_r = wave_r + .5*sin(time*.222);
per_frame_4=wave_g = wave_g + .5*sin(time*.333);
per_frame_5=wave_b = wave_b + .5*sin(time*.444);
per_frame_6=warp = 0;
per_frame_7=dx = dx - .001;
per_frame_8=dy = dy - .001;
per_pixel_1=zoom = zoom + abs((rad-.3 - bass*.2)*.3);
----------
Shine Bright, Oh Faithful Star
----------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.274297
fWaveSmoothing=0.720000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.600000
wave_g=0.490000
wave_b=0.190000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=zoom = 1.4 + .1*sin(time*.55);
per_frame_3=decay = .75 + .05*sin(time*2) - treb*.05;
per_frame_4=dx = dx - .001;
per_frame_5=dy = dy - .001;
per_pixel_1=zoom = zoom + (-rad) + bass*.2 + .15*sin(ang*5);
--------------------
Tentacle Horror
--------------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.962000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.028415
fWaveScale=0.203112
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .2*sin(time*.111);
per_frame_5=wave_g = wave_g + .2*sin(time*.344);
per_frame_6=wave_b = wave_b + .2*sin(time*.222);
per_pixel_1=dx = (.05)*sin(pow(y,2)*2*cos(ang*(3)));
per_pixel_2=dy = (.05)*sin(pow(x,2)*2*sin(ang*(3)));
per_pixel_3=rot = .1*sin(rad*10*time);
---------------
The Curious Bubble
---------------
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.015312
fWaveSmoothing=0.750000
fWaveParam=-0.300000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_mystery = wave_mystery + .1*sin(time*1.5);
per_frame_3=wave_x = wave_x + (.2+.1*cos(time*1.2))*sin(time*.776);
per_frame_4=wave_y = wave_y + (.2+.1*sin(time))*cos(time*.554);
per_frame_5=wave_r = wave_r + .5*sin(time*.233)+bass*.245;
per_frame_6=wave_g = wave_g + .5*sin(time*.133)+treb*.245;
per_frame_7=wave_b = wave_b + .5*sin(time*.333)+mid*.245;
per_frame_8=dx = dx + (.01+.01*cos(time*1.2))*sin(time*.776);
per_frame_9=dy = dy + (.01+.01*sin(time*1.2))*cos(time*.576);
-----------------
Wall of Sound
-----------------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.999000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.028415
fWaveScale=4.440271
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .2*sin(time*.111);
per_frame_5=wave_g = wave_g + .2*sin(time*.344);
per_frame_6=wave_b = wave_b + .2*sin(time*.222);
per_pixel_1=dx = (.003+bass*.005)*sin(pow(x,2)*(time)+rad);
per_pixel_2=dy = (.003+treb*.005)*sin(pow(y,2)*(time)+rad);
----------
Wave Neuron
----------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=0.999994
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=push = if(above(progress,0),if(above(push,1),-1,push + .05),-1);
per_frame_2=wave_mystery = wave_mystery + push;
per_frame_3=wave_r = wave_r + .5*sin(time*.222);
per_frame_4=wave_g = wave_g + .5*sin(time*.333);
per_frame_5=wave_b = wave_b + .5*sin(time*.444);
per_frame_6=warp = 0;
per_frame_7=dx = dx - .001;
per_frame_8=dy = dy - .001;
per_pixel_1=zoom = zoom + abs((rad-.3 - bass*.2)*.3);
per_pixel_2=rot = if(above(rad,.3 + bass*.2),rot - rad*.1,1);
--------------------------------------------------------------
That's alotta presets ;) Well, again, this evolves this evolves that evolves those ;) To help keep yer sanity: Sex Pule Virus => Pulse Neuron => Wave Neuron => Ion
Choose the one yah want, choose them all, choose none, doesn't really matter ;) As for the others, enjoy!
Cyberia
-----------------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=100.000000
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=5.995789
fWarpScale=2.216704
fZoomExponent=4.865166
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.000000
wave_y=0.000000
per_frame_1=wave_mystery = (rand(10)*.1)-1;
per_frame_2=wave_x = rand(10)*.1;
per_frame_3=wave_y = rand(10)*.1;
per_frame_4=wave_r = rand(10)*.1;
per_frame_5=wave_b = rand(10)*.1;
per_frame_6=wave_g = rand(10)*.1;
per_frame_7=warp = 0;
per_frame_8=dx = dx - .001;
per_frame_9=dy = dy - .001;
per_frame_10=decay = .75;
-------------
Cryptomanifestia
-------------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.962000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.028415
fWaveScale=0.203112
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .2*sin(time*.111);
per_frame_5=wave_g = wave_g + .2*sin(time*.344);
per_frame_6=wave_b = wave_b + .2*sin(time*.222);
per_pixel_1=dx = (.05)*sin(pow(y,2)*2*cos(ang*(3.5+(1.5*sin(time*.66)))));
per_pixel_2=dy = (.05)*sin(pow(x,2)*2*sin(ang*(3.5 + (1.5*sin(time*.66)))));
per_pixel_3=zoom = 1.2
---------------
Crystal Mirror
---------------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.999000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.028415
fWaveScale=4.440271
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .1*sin(time*.111);
per_frame_5=wave_g = wave_g + .1*sin(time*.344);
per_frame_6=wave_b = wave_b + .1*sin(time*.222);
per_pixel_1=dx = (.01+bass*.03)*sin((x*pow(rad,10))*(time*y)+rad);
per_pixel_2=dy = (.01+bass*.03)*sin((y*pow(rad,10))*(time*x)+rad);
--------------
Ion
--------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=0.999994
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
--------------
Orb of Time
--------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.045295
fWaveSmoothing=0.750000
fWaveParam=-0.500000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=1.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_mystery = wave_mystery + progress;
per_frame_5=wave_r = wave_r + progress;
per_frame_6=wave_g = wave_g - progress;
per_frame_7=wave_b = bass*.3;
per_pixel_1=rot = rot + .1*sin(rad*20);
------------
Pulse Neuron
------------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=0.999994
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=push = if(above(progress,0),if(above(push,1),-1,push + .05),-1);
per_frame_2=wave_mystery = wave_mystery + push;
per_frame_3=wave_r = wave_r + .5*sin(time*.222);
per_frame_4=wave_g = wave_g + .5*sin(time*.333);
per_frame_5=wave_b = wave_b + .5*sin(time*.444);
per_frame_6=warp = 0;
per_frame_7=dx = dx - .001;
per_frame_8=dy = dy - .001;
per_pixel_1=zoom = zoom + abs((rad-.3 - bass*.2)*.3);
per_pixel_2=rot = if(above(rad,.3 + bass*.2),rot - rad*.1,0);
-----------
Sex Pulse Virus
-----------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=0.999994
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=push = if(above(progress,0),if(above(push,1),-1,push + .05),-1);
per_frame_2=wave_mystery = wave_mystery + push;
per_frame_3=wave_r = wave_r + .5*sin(time*.222);
per_frame_4=wave_g = wave_g + .5*sin(time*.333);
per_frame_5=wave_b = wave_b + .5*sin(time*.444);
per_frame_6=warp = 0;
per_frame_7=dx = dx - .001;
per_frame_8=dy = dy - .001;
per_pixel_1=zoom = zoom + abs((rad-.3 - bass*.2)*.3);
----------
Shine Bright, Oh Faithful Star
----------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.274297
fWaveSmoothing=0.720000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.600000
wave_g=0.490000
wave_b=0.190000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=zoom = 1.4 + .1*sin(time*.55);
per_frame_3=decay = .75 + .05*sin(time*2) - treb*.05;
per_frame_4=dx = dx - .001;
per_frame_5=dy = dy - .001;
per_pixel_1=zoom = zoom + (-rad) + bass*.2 + .15*sin(ang*5);
--------------------
Tentacle Horror
--------------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.962000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.028415
fWaveScale=0.203112
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .2*sin(time*.111);
per_frame_5=wave_g = wave_g + .2*sin(time*.344);
per_frame_6=wave_b = wave_b + .2*sin(time*.222);
per_pixel_1=dx = (.05)*sin(pow(y,2)*2*cos(ang*(3)));
per_pixel_2=dy = (.05)*sin(pow(x,2)*2*sin(ang*(3)));
per_pixel_3=rot = .1*sin(rad*10*time);
---------------
The Curious Bubble
---------------
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.015312
fWaveSmoothing=0.750000
fWaveParam=-0.300000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_mystery = wave_mystery + .1*sin(time*1.5);
per_frame_3=wave_x = wave_x + (.2+.1*cos(time*1.2))*sin(time*.776);
per_frame_4=wave_y = wave_y + (.2+.1*sin(time))*cos(time*.554);
per_frame_5=wave_r = wave_r + .5*sin(time*.233)+bass*.245;
per_frame_6=wave_g = wave_g + .5*sin(time*.133)+treb*.245;
per_frame_7=wave_b = wave_b + .5*sin(time*.333)+mid*.245;
per_frame_8=dx = dx + (.01+.01*cos(time*1.2))*sin(time*.776);
per_frame_9=dy = dy + (.01+.01*sin(time*1.2))*cos(time*.576);
-----------------
Wall of Sound
-----------------
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.999000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.028415
fWaveScale=4.440271
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .2*sin(time*.111);
per_frame_5=wave_g = wave_g + .2*sin(time*.344);
per_frame_6=wave_b = wave_b + .2*sin(time*.222);
per_pixel_1=dx = (.003+bass*.005)*sin(pow(x,2)*(time)+rad);
per_pixel_2=dy = (.003+treb*.005)*sin(pow(y,2)*(time)+rad);
----------
Wave Neuron
----------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=0.999994
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=push = if(above(progress,0),if(above(push,1),-1,push + .05),-1);
per_frame_2=wave_mystery = wave_mystery + push;
per_frame_3=wave_r = wave_r + .5*sin(time*.222);
per_frame_4=wave_g = wave_g + .5*sin(time*.333);
per_frame_5=wave_b = wave_b + .5*sin(time*.444);
per_frame_6=warp = 0;
per_frame_7=dx = dx - .001;
per_frame_8=dy = dy - .001;
per_pixel_1=zoom = zoom + abs((rad-.3 - bass*.2)*.3);
per_pixel_2=rot = if(above(rad,.3 + bass*.2),rot - rad*.1,1);
--------------------------------------------------------------
That's alotta presets ;) Well, again, this evolves this evolves that evolves those ;) To help keep yer sanity: Sex Pule Virus => Pulse Neuron => Wave Neuron => Ion
Choose the one yah want, choose them all, choose none, doesn't really matter ;) As for the others, enjoy!