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View Full Version : Returning to Rovastar's Return to the Source


bmelgren
14th August 2001, 23:54
Played a bit more with Rovastar's Return to the Source and came up with this VERY cool preset...

[preset00]
fRating=3.000000
fGammaAdj=2.400000
fDecay=0.950000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=1
nMotionVectorsY=3
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.000000
fWaveScale=1.402300
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=1.000000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=100.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.640000
wave_x=0.500000
wave_y=0.500000
per_frame_1=ff= frame/150;
per_frame_2=zoom=1+(pow(cos(ff),4)*pow(sin(ff),3)/mid_att);
per_frame_3=wave_g = cos(ff)-pow(sin(ff),2)*0.45+0.55;
per_frame_4=wave_b = sin(ff)/2+0.5;
per_frame_5=wave_r = cos(ff)/2+0.5;
per_frame_6=decay = 1-(sin(ff)/20+0.055);
per_frame_7=dx=cos(ff)/200;
per_frame_8=rot=pow(sin(4*ff),5)/30 + pow(sin(2*ff),3) /30 -sin(ff)/30;
per_frame_9=dx=pow(sin(ff),3)/100;

Be sure to try 2 & 3 in the VideoEchoOrientation setting (with the original preset too).
And for more music responsiveness try dividing stuff by mid_att as in...
per_frame_7=dx=cos(ff)/100/mid_att;
per_frame_8=rot=pow(sin(4*ff),5)/30 + pow(sin(2*ff),3) /30 -sin(ff)/15/mid_att;
per_frame_9=dx=pow(sin(ff),3)/50/mid_att;

Gets really cool from there.
Rovastar? Got any more?