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View Full Version : Schismatichrome


bmelgren
21st August 2001, 23:07
Think it's my best effort to date.

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Schixmatichrome.milk
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[preset00]
fRating=3.000000
fGammaAdj=2.400000
fDecay=0.980000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=2
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=25.000000
fWaveScale=0.500000
fWaveSmoothing=0.30000
fWaveParam=-0.480000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_x = wave_x + 0.3*( .6*sin(2*time) + .4*sin(1.6*time));
per_frame_2=wave_y = wave_y + 0.4*( .6*sin(1.7*time) + .4*sin(2.3*time));
per_frame_3=wave_r = min(1,max(0,0.4*bass));
per_frame_4=wave_g = min(1,max(0,0.4*mid));
per_frame_5=wave_b = min(1,max(0,0.4*treb));
per_frame_6=rot = rot + .01*( .5*sin(.4*time) + .4*sin(.6*time));
per_frame_7=zoomexp = zoomexp + (mid_att * 40);
per_frame_8=decay = decay - 0.01*equal(frame%80,0);
per_pixel_1=cx= tan(ang+(mid_att*.8));
per_pixel_2=cy= tan(ang+(mid_att*.8));

Zylot
22nd August 2001, 18:21
Very weird, that's why I like it.

Too bad it drops my framerate to hell (10).
Just wait till I upgrade, then it'll rock.