Zylot
22nd August 2001, 20:38
Well, while yer anxiously waiting 1.0, why not enjoy some new presets.
----------------
Liquid Skies
----------------
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=3.645672
fWaveSmoothing=0.000000
fWaveParam=-0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=zoom = zoom + .05 + .05*sin(time*.222);
per_frame_2=wave_r = wave_r + .175*sin(time*.111);
per_frame_3=wave_g = wave_g + .175*sin(time*.222);
per_frame_4=wave_b = wave_b + .175*sin(time*.333);
per_pixel_1=zoom = zoom + .05*sin(rad*20*time);
per_pixel_2=rot = rot + .1*sin(rad*5+time*.55);
per_pixel_3=zoomexp = .5;
------------------
Through Crystal Eyes
------------------
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.741900
fWaveSmoothing=0.000000
fWaveParam=-0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=zoom = zoom + .05 + .05*sin(time*.222);
per_frame_2=wave_r = wave_r + .175*sin(time*.111);
per_frame_3=wave_g = wave_g + .175*sin(time*.222);
per_frame_4=wave_b = wave_b + .175*sin(time*.333);
per_pixel_1=zoom = zoom + .05*sin(ang*5+time*rad);
per_pixel_2=rot = rot + .1*sin(rad*20+time);
per_pixel_3=dx = 5*atan(zoom/rot);
------------------
Mefit's Miniture Meteor
------------------
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.990000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.380000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999995
fShader=0.000000
zoom=1.220190
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.999997
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=decay = 99999;
per_frame_5=wave_mystery = wave_mystery + .05*sin(time)+bass*.01;
per_frame_6=wave_x = wave_x + .1*sin(time);
per_frame_7=wave_y = wave_y + .1*sin(time+(time/2));
per_pixel_1=dx = dx + (rand(5)*.2)*.1;
per_pixel_2=dy = dy + (rand(5)*.2)*.1;
------------------------
Through a Darkened Path
------------------------
[preset00]
fRating=3.000000
fGammaAdj=1.300000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.369711
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(mid_att*.05)
per_pixel_1=ray = pow(rad,1.9)+.060;
per_pixel_2=zoom = if(above(rad,ray),(ray/rad)*1.9,-6);
per_pixel_3=rot = if(above(rad,ray),rot,sin(rad+time));
------------------
Through Glass Eyes
------------------
[preset00]
fRating=3.000000
fGammaAdj=1.300000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=5.298466
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.400000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .5*sin(time*333) + bass*.3;
per_frame_3=wave_g = wave_g + .5*sin(time*222) + treb*.3;
per_frame_4=wave_b = wave_b + .5*sin(time*111) + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(mid_att*.05)
per_pixel_1=ray = pow(rad,1.9)+.055;
per_pixel_2=zoom = (ray/rad)*1.9+.05 + .05*sin(ang*3+time);
per_pixel_3=dx = if(above(rad,ray),dx,ray*10);
--------------------
Sound Vault
--------------------
[preset00]
fRating=4.000000
fGammaAdj=1.300000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_pixel_1=ray = pow(rad,1.9)-.2;
per_pixel_2=zoom = (ray/rad)*2+.17*sin(time + mid_att);
---------------------------------------------------------------
Fun fun fun, well, i took getter sun and made some variations. Then I went off and did a few from scratch jobs. Enjoy!
(Crank up the mesh on Through Crystal Eyes ;))
----------------
Liquid Skies
----------------
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=3.645672
fWaveSmoothing=0.000000
fWaveParam=-0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=zoom = zoom + .05 + .05*sin(time*.222);
per_frame_2=wave_r = wave_r + .175*sin(time*.111);
per_frame_3=wave_g = wave_g + .175*sin(time*.222);
per_frame_4=wave_b = wave_b + .175*sin(time*.333);
per_pixel_1=zoom = zoom + .05*sin(rad*20*time);
per_pixel_2=rot = rot + .1*sin(rad*5+time*.55);
per_pixel_3=zoomexp = .5;
------------------
Through Crystal Eyes
------------------
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.741900
fWaveSmoothing=0.000000
fWaveParam=-0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=zoom = zoom + .05 + .05*sin(time*.222);
per_frame_2=wave_r = wave_r + .175*sin(time*.111);
per_frame_3=wave_g = wave_g + .175*sin(time*.222);
per_frame_4=wave_b = wave_b + .175*sin(time*.333);
per_pixel_1=zoom = zoom + .05*sin(ang*5+time*rad);
per_pixel_2=rot = rot + .1*sin(rad*20+time);
per_pixel_3=dx = 5*atan(zoom/rot);
------------------
Mefit's Miniture Meteor
------------------
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.990000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.380000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999995
fShader=0.000000
zoom=1.220190
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.999997
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=decay = 99999;
per_frame_5=wave_mystery = wave_mystery + .05*sin(time)+bass*.01;
per_frame_6=wave_x = wave_x + .1*sin(time);
per_frame_7=wave_y = wave_y + .1*sin(time+(time/2));
per_pixel_1=dx = dx + (rand(5)*.2)*.1;
per_pixel_2=dy = dy + (rand(5)*.2)*.1;
------------------------
Through a Darkened Path
------------------------
[preset00]
fRating=3.000000
fGammaAdj=1.300000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.369711
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(mid_att*.05)
per_pixel_1=ray = pow(rad,1.9)+.060;
per_pixel_2=zoom = if(above(rad,ray),(ray/rad)*1.9,-6);
per_pixel_3=rot = if(above(rad,ray),rot,sin(rad+time));
------------------
Through Glass Eyes
------------------
[preset00]
fRating=3.000000
fGammaAdj=1.300000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=5.298466
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.400000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .5*sin(time*333) + bass*.3;
per_frame_3=wave_g = wave_g + .5*sin(time*222) + treb*.3;
per_frame_4=wave_b = wave_b + .5*sin(time*111) + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(mid_att*.05)
per_pixel_1=ray = pow(rad,1.9)+.055;
per_pixel_2=zoom = (ray/rad)*1.9+.05 + .05*sin(ang*3+time);
per_pixel_3=dx = if(above(rad,ray),dx,ray*10);
--------------------
Sound Vault
--------------------
[preset00]
fRating=4.000000
fGammaAdj=1.300000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_pixel_1=ray = pow(rad,1.9)-.2;
per_pixel_2=zoom = (ray/rad)*2+.17*sin(time + mid_att);
---------------------------------------------------------------
Fun fun fun, well, i took getter sun and made some variations. Then I went off and did a few from scratch jobs. Enjoy!
(Crank up the mesh on Through Crystal Eyes ;))