evil02
25th August 2001, 02:35
hey all,
i pretty much suck at this whole preset thing, but i'll probably be able to get better if i spend more time at it (i've only put a good 15 minutes into it).
annnnyways, after playing with ****** a whole lot, i came up with this:
liquid lightning
================
[preset00]
fRating=3.000000
fGammaAdj=1.993000
fDecay=0.980000
fVideoEchoZoom=1.904762
fVideoEchoAlpha=0.100000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=1
bRedBlueStereo=0
nMotionVectorsX=0
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=7.321607
fWaveSmoothing=0.180000
fWaveParam=0.900000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.909091
fWarpScale=1.210000
fZoomExponent=0.400000
fShader=1.000000
zoom=7.113811
rot=0.020000
cx=1.280000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.055772
sx=1.000000
sy=1.000000
wave_r=0.950000
wave_g=0.600000
wave_b=0.650000
wave_x=0.500000
wave_y=0.370000
per_frame_1=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_2=wave_b = wave_b + 0.150*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_3=dx = dx + 0.03*( 0.60*sin(0.334*time) + 0.40*sin(0.264*time) );
per_frame_4=decay = decay - 0.01*(frame%2);
per_pixel_1=zoom=(zoom-1)*rad+1*warp/(x+.01);
per_pixel_2=blah=rad+2+(warp/time)/(y+.01);
and then from scratch:
past the canyon
===============
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.990000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=0
nMotionVectorsY=48
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=3.072676
fWaveSmoothing=0.900000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.082800
fWarpScale=1.000000
fZoomExponent=1.040600
fShader=1.000000
zoom=1.020000
rot=0.000000
cx=0.500000
cy=1.459999
dx=0.000000
dy=-0.040000
warp=1.030301
sx=0.923400
sy=1.000000
wave_r=0.199900
wave_g=0.199900
wave_b=0.799900
wave_x=0.500000
wave_y=0.500000
it would be awesome if someone played with these and retained the main ideas, but sort of cleaned them up...
also, milkdrop says i have errors. i probably do, seeing how i just put in random things in the equations.....
one more thing, how could i get my colors to scroll around in "past the canyon"?
thanks a bunch everyone!
evil
i pretty much suck at this whole preset thing, but i'll probably be able to get better if i spend more time at it (i've only put a good 15 minutes into it).
annnnyways, after playing with ****** a whole lot, i came up with this:
liquid lightning
================
[preset00]
fRating=3.000000
fGammaAdj=1.993000
fDecay=0.980000
fVideoEchoZoom=1.904762
fVideoEchoAlpha=0.100000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=1
bRedBlueStereo=0
nMotionVectorsX=0
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=7.321607
fWaveSmoothing=0.180000
fWaveParam=0.900000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.909091
fWarpScale=1.210000
fZoomExponent=0.400000
fShader=1.000000
zoom=7.113811
rot=0.020000
cx=1.280000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.055772
sx=1.000000
sy=1.000000
wave_r=0.950000
wave_g=0.600000
wave_b=0.650000
wave_x=0.500000
wave_y=0.370000
per_frame_1=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_2=wave_b = wave_b + 0.150*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_3=dx = dx + 0.03*( 0.60*sin(0.334*time) + 0.40*sin(0.264*time) );
per_frame_4=decay = decay - 0.01*(frame%2);
per_pixel_1=zoom=(zoom-1)*rad+1*warp/(x+.01);
per_pixel_2=blah=rad+2+(warp/time)/(y+.01);
and then from scratch:
past the canyon
===============
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.990000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=0
nMotionVectorsY=48
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=3.072676
fWaveSmoothing=0.900000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.082800
fWarpScale=1.000000
fZoomExponent=1.040600
fShader=1.000000
zoom=1.020000
rot=0.000000
cx=0.500000
cy=1.459999
dx=0.000000
dy=-0.040000
warp=1.030301
sx=0.923400
sy=1.000000
wave_r=0.199900
wave_g=0.199900
wave_b=0.799900
wave_x=0.500000
wave_y=0.500000
it would be awesome if someone played with these and retained the main ideas, but sort of cleaned them up...
also, milkdrop says i have errors. i probably do, seeing how i just put in random things in the equations.....
one more thing, how could i get my colors to scroll around in "past the canyon"?
thanks a bunch everyone!
evil