Krash
31st August 2001, 08:25
I developed a set of per_frame and per_pixel equations to allow your preset to be rendered in an ever-shifting window. There are two varieties, one with a frame, and one without. Just add these to the bottom of any preset you like, and the effect should work. However, this preset uses the q* variables, so any preset that also uses them (dynamic swirls and the like) won't work. You'll also need to turn the opacity of the outer border to 1, otherwise you can get some funny effects.
Window to:
Per_Frame Equations:
left = 0.5 + 0.25*(sin(0.555*time) + sin(1.111*time));
right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time));
centrex = (left+right)/2;
distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2;
q1 = centrex - distx;
q2 = centrex + distx;
wave_x = centrex;
top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time));
bottom = 0.5 + 0.25*(sin(0.444*time) + sin(01.333*time));
centrey = (top+bottom)/2;
disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2;
q3 = centrey - disty;
q4 = centrey + disty;
wave_y = 1-centrey;
Per_Pixel Equations:
dx = if(below(x,q1), 1,dx);
dx = if(above(x,q2), -1,dx);
dy = if(below(y,q3), 1,dy);
dy = if(above(y,q4), -1,dy);
Windowframe to:
Per_Frame Equations:
left = 0.5 + 0.25*(sin(0.555*time) + sin(1.111*time));
right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time));
centrex = (left+right)/2;
distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2;
q1 = centrex + distx;
q2 = centrex - distx;
wave_x = centrex;
top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time));
bottom = 0.5 + 0.25*(sin(0.444*time) + sin(01.333*time));
centrey = (top+bottom)/2;
disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2;
q3 = centrey + disty;
q4 = centrey - disty;
wave_y = 1-centrey;
Per_Pixel Equations:
dx = if(above(x,q1), 1,dx);
dx = if(below(x,q2), -1,dx);
dy = if(above(y,q3), 1,dy);
dy = if(below(y,q4), -1,dy);
These will work, even if the dx variable is already being used, as long as the equations are placed on the end of what is already there.
And now, some examples.
=================================
Window to Quailinear Submanifolds
=================================
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=1.000000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.400000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.400000
fWaveScale=1.604995
fWaveSmoothing=0.700000
fWaveParam=-0.400000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.064000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=2.762000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.999900
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_7=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_8=left = 0.5 + 0.25*(sin(0.555*time) + sin(1.111*time));
per_frame_9=right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time));
per_frame_10=centrex = (left+right)/2;
per_frame_11=distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2;
per_frame_12=q1 = centrex - distx;
per_frame_13=q2 = centrex + distx;
per_frame_14=wave_x = centrex;
per_frame_15=top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time));
per_frame_16=bottom = 0.5 + 0.25*(sin(0.444*time) + sin(01.333*time));
per_frame_17=centrey = (top+bottom)/2;
per_frame_18=disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2;
per_frame_19=q3 = centrey - disty;
per_frame_20=q4 = centrey + disty;
per_frame_21=wave_y = 1-centrey;
per_pixel_1=dx = if(below(x,q1), 1,dx);
per_pixel_2=dx = if(above(x,q2), -1,dx);
per_pixel_3=dy = if(below(y,q3), 1,dy);
per_pixel_4=dy = if(above(y,q4), -1,dy);
==========================
Windowframe to Mega Swirl2
==========================
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.300000
fWaveScale=1.170000
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=2.100000
fShader=0.000000
zoom=1.025000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.290770
sx=1.000000
sy=1.000000
wave_r=0.800000
wave_g=0.500000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.01*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=decay = decay - 0.01*equal(frame%6,0);
per_frame_7=left = 0.5 + 0.25*(sin(0.555*time) + sin(1.111*time));
per_frame_8=right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time));
per_frame_9=centrex = (left+right)/2;
per_frame_10=distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2;
per_frame_11=q1 = centrex + distx;
per_frame_12=q2 = centrex - distx;
per_frame_13=wave_x = centrex;
per_frame_14=top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time));
per_frame_15=bottom = 0.5 + 0.25*(sin(0.444*time) + sin(1.333*time));
per_frame_16=centrey = (top+bottom)/2;
per_frame_17=disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2;
per_frame_18=q3 = centrey + disty;
per_frame_19=q4 = centrey - disty;
per_frame_20=wave_y = 1-centrey;
per_pixel_1=rot=rot+0.16*sin(time*-3.3+rad*11)*(1.3-rad);
per_pixel_2=dx = if(above(x,q1), 1,dx);
per_pixel_3=dx = if(below(x,q2), -1,dx);
per_pixel_4=dy = if(above(y,q3), 1,dy);
per_pixel_5=dy = if(below(y,q4), -1,dy);
I hope you like this effect. Find some presets it looks good with!
- Krash
Window to:
Per_Frame Equations:
left = 0.5 + 0.25*(sin(0.555*time) + sin(1.111*time));
right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time));
centrex = (left+right)/2;
distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2;
q1 = centrex - distx;
q2 = centrex + distx;
wave_x = centrex;
top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time));
bottom = 0.5 + 0.25*(sin(0.444*time) + sin(01.333*time));
centrey = (top+bottom)/2;
disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2;
q3 = centrey - disty;
q4 = centrey + disty;
wave_y = 1-centrey;
Per_Pixel Equations:
dx = if(below(x,q1), 1,dx);
dx = if(above(x,q2), -1,dx);
dy = if(below(y,q3), 1,dy);
dy = if(above(y,q4), -1,dy);
Windowframe to:
Per_Frame Equations:
left = 0.5 + 0.25*(sin(0.555*time) + sin(1.111*time));
right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time));
centrex = (left+right)/2;
distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2;
q1 = centrex + distx;
q2 = centrex - distx;
wave_x = centrex;
top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time));
bottom = 0.5 + 0.25*(sin(0.444*time) + sin(01.333*time));
centrey = (top+bottom)/2;
disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2;
q3 = centrey + disty;
q4 = centrey - disty;
wave_y = 1-centrey;
Per_Pixel Equations:
dx = if(above(x,q1), 1,dx);
dx = if(below(x,q2), -1,dx);
dy = if(above(y,q3), 1,dy);
dy = if(below(y,q4), -1,dy);
These will work, even if the dx variable is already being used, as long as the equations are placed on the end of what is already there.
And now, some examples.
=================================
Window to Quailinear Submanifolds
=================================
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=1.000000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.400000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.400000
fWaveScale=1.604995
fWaveSmoothing=0.700000
fWaveParam=-0.400000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.064000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=2.762000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.999900
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_7=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_8=left = 0.5 + 0.25*(sin(0.555*time) + sin(1.111*time));
per_frame_9=right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time));
per_frame_10=centrex = (left+right)/2;
per_frame_11=distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2;
per_frame_12=q1 = centrex - distx;
per_frame_13=q2 = centrex + distx;
per_frame_14=wave_x = centrex;
per_frame_15=top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time));
per_frame_16=bottom = 0.5 + 0.25*(sin(0.444*time) + sin(01.333*time));
per_frame_17=centrey = (top+bottom)/2;
per_frame_18=disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2;
per_frame_19=q3 = centrey - disty;
per_frame_20=q4 = centrey + disty;
per_frame_21=wave_y = 1-centrey;
per_pixel_1=dx = if(below(x,q1), 1,dx);
per_pixel_2=dx = if(above(x,q2), -1,dx);
per_pixel_3=dy = if(below(y,q3), 1,dy);
per_pixel_4=dy = if(above(y,q4), -1,dy);
==========================
Windowframe to Mega Swirl2
==========================
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.300000
fWaveScale=1.170000
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=2.100000
fShader=0.000000
zoom=1.025000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.290770
sx=1.000000
sy=1.000000
wave_r=0.800000
wave_g=0.500000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.01*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=decay = decay - 0.01*equal(frame%6,0);
per_frame_7=left = 0.5 + 0.25*(sin(0.555*time) + sin(1.111*time));
per_frame_8=right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time));
per_frame_9=centrex = (left+right)/2;
per_frame_10=distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2;
per_frame_11=q1 = centrex + distx;
per_frame_12=q2 = centrex - distx;
per_frame_13=wave_x = centrex;
per_frame_14=top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time));
per_frame_15=bottom = 0.5 + 0.25*(sin(0.444*time) + sin(1.333*time));
per_frame_16=centrey = (top+bottom)/2;
per_frame_17=disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2;
per_frame_18=q3 = centrey + disty;
per_frame_19=q4 = centrey - disty;
per_frame_20=wave_y = 1-centrey;
per_pixel_1=rot=rot+0.16*sin(time*-3.3+rad*11)*(1.3-rad);
per_pixel_2=dx = if(above(x,q1), 1,dx);
per_pixel_3=dx = if(below(x,q2), -1,dx);
per_pixel_4=dy = if(above(y,q3), 1,dy);
per_pixel_5=dy = if(below(y,q4), -1,dy);
I hope you like this effect. Find some presets it looks good with!
- Krash