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View Full Version : New presets!


Zylot
1st September 2001, 19:36
Wh00t! Presets, more more! I like the new stuff that's been splattering out, but they all have borders. Here's a breath of variety with ym new presets!

------------------
Chaos Cones
Logic holds no ground here
------------------

[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.819543
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .49*sin(time*.555);
per_frame_5=wave_g = wave_g + .49*sin(time*.777);
per_frame_6=wave_b = wave_b + .49*sin(time*.444);
per_pixel_1=centerx = .5;
per_pixel_2=centery = .5;
per_pixel_3=crad = abs((x-.5)/(y-.5));
per_pixel_4=dx = if(above(x,centerx),(dx - (crad - centerx))*.1,(dx + (crad - centerx))*.1);
per_pixel_5=dy = if(above(y,centery),(dy - (crad - centery))*.1,(dy + (crad - centery))*.1);

----------------------
Siren's Whirlpool
Don't be fooled
----------------------

[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.221673
fWaveScale=3.300382
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .15*sin(time*.222);
per_frame_5=wave_g = wave_g + .15*sin(time*.333);
per_frame_6=wave_b = wave_b + .15*sin(time*.444);
per_frame_7=zoom = zoom+.01 - bass_att*.01;
per_pixel_1=rot = .3*tan(.1*sin(pow(rad,4)*20+time)+sin(time*.222)*.1);

-----------------
Narell's Currupt Star
Her hatred now brings pain to all who bath in it's light
-----------------

[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.221673
fWaveScale=3.300382
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .15*sin(time*.222);
per_frame_5=wave_g = wave_g + .15*sin(time*.333);
per_frame_6=wave_b = wave_b + .15*sin(time*.444);
per_frame_7=zoom = zoom+.01 - bass_att*.01;
per_pixel_1=rot = .3*tan(.1*sin(pow(rad,4)*20+time)+sin(time*.222)*.1);
per_pixel_2=zoom = zoom + .1*sin(ang*6+time);

------------------
Photon Junction
You are here
------------------

[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.224799
fWaveSmoothing=0.750000
fWaveParam=-0.280000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .49*sin(time*.555);
per_frame_5=wave_g = wave_g + .49*sin(time*.777);
per_frame_6=wave_b = wave_b + .49*sin(time*.444);
per_pixel_1=centerx = .5;
per_pixel_2=centery = .5;
per_pixel_3=crad = abs((x-.5)*(y-.5))*10 + bass_att*.1;
per_pixel_4=dx = if(above(x,centerx),(dx - (crad - centerx))*.1,(dx + (crad - centerx))*.1);
per_pixel_5=dy = if(above(y,centery),(dy - (crad - centery))*.1,(dy + (crad - centery))*.1);

------------------
Wanderign Visage
Many claim to have seen it... though officials say it does not exist
------------------

[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.224799
fWaveSmoothing=0.750000
fWaveParam=-0.280000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .29*sin(time*.555)+bass_att*.3;
per_frame_5=wave_g = wave_g + .29*sin(time*.777)+treb_att*.3;
per_frame_6=wave_b = wave_b + .29*sin(time*.444)+mid_att*.3;
per_frame_7=wave_x = wave_x + .3*sin(time*.666);
per_frame_8=wave_y = wave_y - .3*sin(time*.444);
per_pixel_1=centerx = .5;
per_pixel_2=centery = .5;
per_pixel_3=centerx = centerx + .3*sin(time*.666);
per_pixel_4=centery = centery + .3*sin(time*.444);
per_pixel_5=crad = abs((x-centerx)*(y-centery))*10 + bass_att*.1;
per_pixel_6=dx = if(above(x,centerx),(dx - (crad - centerx))*.1,(dx + (crad - centerx))*.1);
per_pixel_7=dy = if(above(y,centery),(dy - (crad - centery))*.1,(dy + (crad - centery))*.1);

-------------------
Plane of Sights
Your eyes will thank you for in this dimension
-------------------

[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=4
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.224799
fWaveSmoothing=0.750000
fWaveParam=-0.280000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = wave_r + .49*sin(time*2);
per_frame_5=wave_g = wave_g + .49*sin(time*3);
per_frame_6=wave_b = wave_b + .49*sin(time);
per_pixel_1=centerx = .5;
per_pixel_2=centery = .5;
per_pixel_3=crad = -pow(y-.5,1);
per_pixel_4=dx = if(above(x,centerx),(dx - (crad - centerx))*.1,(dx + (crad - centerx))*.1);
per_pixel_5=dy = if(above(y,centery),(dy - (crad - centery))*.1,(dy + (crad - centery))*.1);

---------------
Cyberia Tranced
Rave on, even you, Krash
---------------

[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.155277
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=5.995789
fWarpScale=2.216704
fZoomExponent=4.865166
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.000000
wave_y=0.000000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_mystery = (rand(10)*.1)-1;
per_frame_2=wave_x = rand(10)*.1;
per_frame_3=wave_y = rand(10)*.1;
per_frame_4=wave_r = rand(10)*.1;
per_frame_5=wave_b = rand(10)*.1;
per_frame_6=wave_g = rand(10)*.1;
per_frame_7=warp = 0;
per_frame_8=dx = dx - .001;
per_frame_9=dy = dy - .001;
per_frame_10=decay = .75;

--------------------------------------------------------------

Ahh, Wanderign Visage was exceptionally fun to make, and I like it very much. It was fun trying to emulate and synchonize a zoom center ;) As you can see, other awsome stuff broke awayf rom it, like plane of sights and chaos cones. Enjoy!

Krash
2nd September 2001, 04:53
OMG!

Zylot, they kick ass. Even cyberia tranced is okay. I still don't like the random-ness, but I turned up the wave size, so you can actually get some music-related visuals, and it's all good.

Chaos cones is derived from two-pointed pulsagon, yes?

Narell's corrupt star is cool - I like what you're able to do with the otherwise boring octopus effects.

Photon Junction and Wandering Visage are cool. Very nice.

keep it up!

- Krash

Zylot
2nd September 2001, 07:11
Thanx for the kind words. Chaos Cones actually comes from a pre-photon junction experiment.