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View Full Version : Another mod....


unchained
12th September 2001, 00:48
still playing around with brane hurt, nothing great

============
Brane Bend
============
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.802828
fWaveSmoothing=0.180000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.980000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.110000
ib_r=0.300000
ib_g=0.300000
ib_b=0.300000
ib_a=0.350000
per_frame_1=warp = 0;
per_frame_2=sy = .9+.07*sin(time);
per_frame_3=sx = 1.02;
per_frame_4=ib_r = ib_r + .25*sin(time*.444)+bass*.2;
per_frame_5=ib_g = ib_g + .35*sin(time*.333)+treb*.2;
per_frame_6=ib_b = ib_b + .45*sin(time*.222)+mid*.2;
per_frame_7=ib_a=.5+.2*sin(time*3);
per_frame_8=ib_size=0.1;
per_frame_9=ob_r=ib_b;
per_frame_10=ob_g=ib_r;
per_frame_11=ob_b=ib_g;
per_frame_12=ob_size=.05+.02*sin(time*3);
per_frame_13=ob_a=ib_a;
per_pixel_1=zoom = zoom-.10*sin(.09*time);
per_pixel_2=rot = rot + .15 + .19*sin((rot + rad*.2)+time);
per_pixel_3=dx=dx+.2*bass_att*sin(time*.899);
per_pixel_4=dy=dy*rad*2;

It might look better with the colors toned down a bit.