Zylot
19th September 2001, 15:26
Hails and salutes, preset makers and lovers! Enjoy this latest batch + one I fergot to include last time around... ;)
-----------------
Transdimensional Portal
Though it required a huge ammount of power, "travel" was begining to have a whole new meaning
-----------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=1.000000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.440000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.030000
wave_y=0.960000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = bass_att*.5;
per_frame_5=wave_g = treb_att*.5;
per_frame_6=wave_b = mid_att*.5;
per_pixel_1=dx = if(above(y,.93),.01,if(below(y,.01),if(below(x,.3),if(below(y,.5),0,-.01),-.01),-.001));
per_pixel_2=dy = if(below(x,.05),.01,if(above(x,.93),-.01,-.001));
per_pixel_3=zoom = if(above(x,.09),if(below(x,.85),if(above(y,.09),if(below(y,.85),.95,1),1),1),1);
per_pixel_4=dy = if(below(y,.5),if(below(x,.3),.01,dy),dy);
per_pixel_5=rot = if(above(x,.09),if(below(x,.85),if(above(y,.09),if(below(y,.85),sin(rad*6+time*.444),0),0),0),0);
------------
Ether Storm
A wizards worst nightmare
------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.970000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.958904
fWaveScale=0.550447
fWaveSmoothing=0.360000
fWaveParam=-0.500000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.310000
ob_r=0.300000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=dx = dx - .001;
per_frame_2=dy = dy - .001;
per_frame_3=wave_r = wave_r + .5*sin(time*.666);
per_frame_4=wave_g = wave_g + .5*sin(time*.777);
per_frame_5=wave_b = wave_b + .5*sin(time*.888);
per_pixel_1=dx = if(above(y,.7),001.*asin((x-.5)*(y-.7)),dx);
per_pixel_2=dx = if(below(y,.3),001.*-asin((x-.5)*(y-.3)),dx);
per_pixel_3=dy = (y-.5)*.05;
per_pixel_4=warp = dx*50;
------------
Rystic Pond
Azirphaeli had many ways of gathering all he knew
------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.970000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.958904
fWaveScale=3.300357
fWaveSmoothing=0.360000
fWaveParam=-0.500000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.310000
ob_r=0.300000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=dx = dx - .001;
per_frame_2=dy = dy - .001;
per_frame_3=warp = 0;
per_frame_4=wave_r = wave_r + .5*sin(time*.666);
per_frame_5=wave_g = wave_g + .5*sin(time*.777);
per_frame_6=wave_b = wave_b + .5*sin(time*.888);
per_pixel_1=dx = .01*atan((rad)/.1*sin((x*y)*20+time*5));
per_pixel_2=zoom = zoom + rad*.05;
------------
Wall of Water
"Yes, they all know how to swim... but not how thick the wall is"
--Zigrot
------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.970000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.958904
fWaveScale=3.300357
fWaveSmoothing=0.360000
fWaveParam=-0.500000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.310000
ob_r=0.300000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=dx = dx - .001;
per_frame_2=dy = dy - .001;
per_frame_3=warp = 0;
per_frame_4=wave_r = wave_r + .5*sin(time*.666);
per_frame_5=wave_g = wave_g + .5*sin(time*.777);
per_frame_6=wave_b = wave_b + .5*sin(time*.888);
per_pixel_1=dx = .01*atan((rad)/.1*sin((x*y)*time));
------------------------------------------------------------------
Start Transdimensional Portal from a black preset and leave it on for a while, the effect is fun.
-----------------
Transdimensional Portal
Though it required a huge ammount of power, "travel" was begining to have a whole new meaning
-----------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=1.000000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.440000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.030000
wave_y=0.960000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .001;
per_frame_3=dy = dy - .001;
per_frame_4=wave_r = bass_att*.5;
per_frame_5=wave_g = treb_att*.5;
per_frame_6=wave_b = mid_att*.5;
per_pixel_1=dx = if(above(y,.93),.01,if(below(y,.01),if(below(x,.3),if(below(y,.5),0,-.01),-.01),-.001));
per_pixel_2=dy = if(below(x,.05),.01,if(above(x,.93),-.01,-.001));
per_pixel_3=zoom = if(above(x,.09),if(below(x,.85),if(above(y,.09),if(below(y,.85),.95,1),1),1),1);
per_pixel_4=dy = if(below(y,.5),if(below(x,.3),.01,dy),dy);
per_pixel_5=rot = if(above(x,.09),if(below(x,.85),if(above(y,.09),if(below(y,.85),sin(rad*6+time*.444),0),0),0),0);
------------
Ether Storm
A wizards worst nightmare
------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.970000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.958904
fWaveScale=0.550447
fWaveSmoothing=0.360000
fWaveParam=-0.500000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.310000
ob_r=0.300000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=dx = dx - .001;
per_frame_2=dy = dy - .001;
per_frame_3=wave_r = wave_r + .5*sin(time*.666);
per_frame_4=wave_g = wave_g + .5*sin(time*.777);
per_frame_5=wave_b = wave_b + .5*sin(time*.888);
per_pixel_1=dx = if(above(y,.7),001.*asin((x-.5)*(y-.7)),dx);
per_pixel_2=dx = if(below(y,.3),001.*-asin((x-.5)*(y-.3)),dx);
per_pixel_3=dy = (y-.5)*.05;
per_pixel_4=warp = dx*50;
------------
Rystic Pond
Azirphaeli had many ways of gathering all he knew
------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.970000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.958904
fWaveScale=3.300357
fWaveSmoothing=0.360000
fWaveParam=-0.500000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.310000
ob_r=0.300000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=dx = dx - .001;
per_frame_2=dy = dy - .001;
per_frame_3=warp = 0;
per_frame_4=wave_r = wave_r + .5*sin(time*.666);
per_frame_5=wave_g = wave_g + .5*sin(time*.777);
per_frame_6=wave_b = wave_b + .5*sin(time*.888);
per_pixel_1=dx = .01*atan((rad)/.1*sin((x*y)*20+time*5));
per_pixel_2=zoom = zoom + rad*.05;
------------
Wall of Water
"Yes, they all know how to swim... but not how thick the wall is"
--Zigrot
------------
[preset00]
fRating=5.000000
fGammaAdj=2.000000
fDecay=0.970000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.958904
fWaveScale=3.300357
fWaveSmoothing=0.360000
fWaveParam=-0.500000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.310000
ob_r=0.300000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=dx = dx - .001;
per_frame_2=dy = dy - .001;
per_frame_3=warp = 0;
per_frame_4=wave_r = wave_r + .5*sin(time*.666);
per_frame_5=wave_g = wave_g + .5*sin(time*.777);
per_frame_6=wave_b = wave_b + .5*sin(time*.888);
per_pixel_1=dx = .01*atan((rad)/.1*sin((x*y)*time));
------------------------------------------------------------------
Start Transdimensional Portal from a black preset and leave it on for a while, the effect is fun.