unchained
4th October 2001, 04:35
I likey
=================
Cyberia Freaked
=================
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=100.000000
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=5.995789
fWarpScale=2.216704
fZoomExponent=4.865166
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.000000
wave_y=0.000000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_mystery = (rand(10)*.1)-1;
per_frame_2=wave_x = rand(10)*.1;
per_frame_3=wave_y = rand(10)*.1;
per_frame_4=wave_r = rand(10)*.1;
per_frame_5=wave_b = rand(10)*.1;
per_frame_6=wave_g = rand(10)*.1;
per_frame_7=warp = 0;
per_frame_8=dx = dx - .001;
per_frame_9=dy = dy - .001;
per_frame_10=decay = .75;
per_pixel_1=rot=if(above(treb,1),if(equal(rad*10%2,0),rot,.2),rot);
per_pixel_2=zoom=if(above(bass,1),zoom,1.3);
=================
Cyberia Freaked
=================
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=100.000000
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=5.995789
fWarpScale=2.216704
fZoomExponent=4.865166
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.000000
wave_y=0.000000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_mystery = (rand(10)*.1)-1;
per_frame_2=wave_x = rand(10)*.1;
per_frame_3=wave_y = rand(10)*.1;
per_frame_4=wave_r = rand(10)*.1;
per_frame_5=wave_b = rand(10)*.1;
per_frame_6=wave_g = rand(10)*.1;
per_frame_7=warp = 0;
per_frame_8=dx = dx - .001;
per_frame_9=dy = dy - .001;
per_frame_10=decay = .75;
per_pixel_1=rot=if(above(treb,1),if(equal(rad*10%2,0),rot,.2),rot);
per_pixel_2=zoom=if(above(bass,1),zoom,1.3);