StudioMusic
11th October 2001, 04:23
Vivifying Window.milk
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.960000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=1.130000
nVideoEchoOrientation=2
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=2
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=88
nMotionVectorsY=22
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.421896
fWaveSmoothing=0.900000
fWaveParam=-0.500000
fModWaveAlphaStart=0.910000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=3.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.990548
rot=0.020000
cx=3.900000
cy=1.500000
dx=0.500000
dy=0.200000
warp=1.898054
sx=1.000000
sy=2.000000
wave_r=0.650000
wave_g=0.950000
wave_b=0.650000
wave_x=0.500000
wave_y=0.550000
ob_size=0.110000
ob_r=0.500000
ob_g=0.500000
ob_b=0.500000
ob_a=0.000000
ib_size=0.010000
ib_r=0.500000
ib_g=0.125000
ib_b=0.500000
ib_a=0.500000
per_frame_1=wave_r = wave_r + 0.350*( 0.20*sin(0.980*time) + 0.40*sin(2.047*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.20*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.20*sin(0.814*time) + 0.40*sin(1.911*time) );
per_frame_4=rot = rot + 0.230*( 0.60*sin(0.381*time) + 0.40*sin(1.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.694*time) );
per_frame_6=cy = cy + 0.310*( 0.60*sin(0.393*time) + 0.40*sin(1.523*time) );
per_frame_7=zoom=zoom+0.05+0.05*sin(time*0.133);
per_frame_8=
per_pixel_1=zoom=(zoom-1.1)*rad+2.0;
SM
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.960000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=1.130000
nVideoEchoOrientation=2
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=2
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=88
nMotionVectorsY=22
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.421896
fWaveSmoothing=0.900000
fWaveParam=-0.500000
fModWaveAlphaStart=0.910000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=3.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.990548
rot=0.020000
cx=3.900000
cy=1.500000
dx=0.500000
dy=0.200000
warp=1.898054
sx=1.000000
sy=2.000000
wave_r=0.650000
wave_g=0.950000
wave_b=0.650000
wave_x=0.500000
wave_y=0.550000
ob_size=0.110000
ob_r=0.500000
ob_g=0.500000
ob_b=0.500000
ob_a=0.000000
ib_size=0.010000
ib_r=0.500000
ib_g=0.125000
ib_b=0.500000
ib_a=0.500000
per_frame_1=wave_r = wave_r + 0.350*( 0.20*sin(0.980*time) + 0.40*sin(2.047*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.20*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.20*sin(0.814*time) + 0.40*sin(1.911*time) );
per_frame_4=rot = rot + 0.230*( 0.60*sin(0.381*time) + 0.40*sin(1.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.694*time) );
per_frame_6=cy = cy + 0.310*( 0.60*sin(0.393*time) + 0.40*sin(1.523*time) );
per_frame_7=zoom=zoom+0.05+0.05*sin(time*0.133);
per_frame_8=
per_pixel_1=zoom=(zoom-1.1)*rad+2.0;
SM