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unchained
13th October 2001, 07:22
Who'd have thunk it?
=======================
Second Time on Valium
=======================
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.996000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=3.876836
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.850000
fModWaveAlphaEnd=1.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.008151
fShader=0.000000
zoom=1.000000
rot=0.020000
cx=0.560000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.400000
wave_g=0.400000
wave_b=0.400000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
per_frame_1=warp=0;
per_frame_2=dx=-0.0005;
per_frame_3=dy=-0.0005;
per_frame_4=bass_on=if(above(bass_att,1),1,0);
per_frame_5=treb_on=if(above(treb_att,1),1,0);
per_frame_6=state=1+if(equal(bass_on,1),1,0)+if(equal(treb_on,1),2,0);
per_frame_7=wave_r = wave_r + 0.25*(0.6*sin(0.784*time) + 0.4*sin(0.986*time))*state;
per_frame_8=wave_g = wave_g + 0.25*(0.6*sin(0.671*time) + 0.4*sin(1.164*time))*(4-state);
per_frame_9=wave_b = wave_b + 0.25*(0.6*sin(1.423*time) + 0.4*sin(0.687*time))*(4/state);
per_frame_10=ob_r=wave_g;
per_frame_11=ob_g=wave_b;
per_frame_12=ob_b=wave_r;
per_frame_13=ob_size=0+mid_att*.005;
per_frame_14=bass_effect = if(above(bass_att,1.4),pow(1.1,bass_att),1);
per_frame_15=treb_effect = if(above(treb_att,1.4),pow(0.97,treb_att),1);
per_frame_16=net_effect = if(above(bass_att,0.8*treb_att),bass_effect,treb_effect);
per_frame_17=zoom = net_effect;
per_frame_18=wave_size=wave_size+if(equal(abs(state-3),1),wave_size*2,wave_size);
per_frame_19=q1=state;
per_pixel_1=rot = rot + if(below(sin(ang), 0), -rot, if(equal(abs(state-3),1),0.05,.1));
per_pixel_2=zoom=zoom-if(equal(sin(ang),0),0,sin(ang*q1)*rad*.3);
per_pixel_3=dx=dx+sin(ang*q1*3-abs(rad*4-1))*rad*.05;

===============
Brownian Bass
===============
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=1.980193
fVideoEchoAlpha=0.360000
nVideoEchoOrientation=2
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.184300
fWaveSmoothing=0.750000
fWaveParam=-0.400000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.008150
fShader=0.000000
zoom=1.126824
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.445075
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_r = wave_r + .33*sin(time);
per_frame_2=wave_g = wave_g + .33*sin(time*.888);
per_frame_3=wave_b = wave_g + .33*sin(time*.999);
per_frame_4=zoom=zoom+.05*sin(time*.876);
per_pixel_1=fleem=if(above(bass_att,1),-5,10)+if(above(treb_att,1),10,-5);
per_pixel_2=pitch=acos(x*2-1)*sin(time*1.654);
per_pixel_3=yaw=acos(y*2-1)*sin(time*1.543);
per_pixel_4=zoom = zoom + .07*sin(ang*fleem+pow(abs(rad-2),4)+time/2-rad)+pitch*.04+yaw*.04;
per_pixel_5=rot=rot-sin(ang*10+time+cos(rad*2-1))*rad*.3;
per_pixel_6=zoom = if(below(rad,.2),.9,zoom);
per_pixel_7=warp=if(below(rad,.2),0,warp);

================
Inkblot Crisis
================
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.994000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=3.876836
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.850000
fModWaveAlphaEnd=1.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.008151
fShader=0.000000
zoom=1.000000
rot=0.020000
cx=0.380000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.400000
wave_g=0.400000
wave_b=0.400000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.200000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
per_frame_1=warp=0;
per_frame_2=dx=-0.0005;
per_frame_3=dy=-0.0005;
per_frame_4=bass_on=if(above(bass_att,1),1,0);
per_frame_5=treb_on=if(above(treb_att,1),1,0);
per_frame_6=state=1+if(equal(bass_on,1),1,0)+if(equal(treb_on,1),2,0);
per_frame_7=wave_r = wave_r + 0.25*(0.6*sin(0.784*time) + 0.4*sin(0.986*time))*state;
per_frame_8=wave_g = wave_g + 0.25*(0.6*sin(0.671*time) + 0.4*sin(1.164*time))*(4-state);
per_frame_9=wave_b = wave_b + 0.25*(0.6*sin(1.423*time) + 0.4*sin(0.687*time))*(4/state);
per_frame_10=ob_r=wave_g;
per_frame_11=ob_g=wave_b;
per_frame_12=ob_b=wave_r;
per_frame_13=ob_size=0+mid_att*.002;
per_frame_14=bass_effect = if(above(bass_att,1.4),pow(1.1,bass_att),1);
per_frame_15=treb_effect = if(above(treb_att,1.4),pow(0.97,treb_att),1);
per_frame_16=net_effect = if(above(bass_att,0.8*treb_att),bass_effect,treb_effect);
per_frame_17=zoom = net_effect;
per_frame_18=wave_size=wave_size+if(equal(abs(state-3),1),wave_size*2,wave_size);
per_frame_19=q1=state;
per_pixel_1=rot = rot + if(below(sin(ang), 0), -rot, if(equal(abs(state-3),1),0.05,.1));
per_pixel_2=zoom=zoom-if(equal(sin(ang),0),0,sin(ang*q1)*rad*.3);
per_pixel_3=dx=dx+sin(ang*q1*3-abs(rad*4-1))*rad*.05;

StudioMusic
13th October 2001, 10:27
I very much like Second time on Valium and Inkblot crisis, but not to fond of Brownian Bass. SM