unchained
13th October 2001, 10:56
It's not so much that I like this one, as that I just spent the past 2 hours or so working on it. Enjoy, or something.
===================
Octopus Revisited
===================
[preset00]
fRating=1.000000
fGammaAdj=1.994000
fDecay=0.990000
fVideoEchoZoom=1.240519
fVideoEchoAlpha=0.160000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=4.499998
fWaveScale=1.539402
fWaveSmoothing=0.900000
fWaveParam=-0.280000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.334695
fWarpScale=3.928016
fZoomExponent=2.100000
fShader=0.000000
zoom=0.970610
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.771011
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.500000
ib_size=0.028500
ib_r=0.340000
ib_g=0.340000
ib_b=0.340000
ib_a=0.100000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_4=rot = rot + 0.35*( 0.60*sin(0.21*time) + 0.30*sin(0.339*time) );
per_frame_5=dx = dx + 0.01*( 0.60*sin(0.324*time) + 0.40*sin(0.234*time) );
per_frame_6=dy = dy + 0.01*( 0.60*sin(0.244*time) + 0.40*sin(0.264*time) );
per_frame_7=ib_r = ib_r + 0.2*sin(time*0.54)*bass_att;
per_frame_8=ib_g = ib_g + 0.2*sin(time*0.64)*mid_att;
per_frame_9=ib_b = ib_b + 0.2*sin(time*0.74)*treb_att;
per_pixel_1=bass_factor=.45+.15*bass+att;
per_pixel_2=rot=if(below(rad,bass_factor),sin(time*.3+ang*8+rad*7.5)*.063,rot);
per_pixel_3=zoom=if(below(rad,bass_factor),1-.23*(1-rad)*sin(time*.3+ang*8+rad*7.5),zoom);
per_pixel_4=warp=if(below(rad,bass_factor),0,warp);
===================
Octopus Revisited
===================
[preset00]
fRating=1.000000
fGammaAdj=1.994000
fDecay=0.990000
fVideoEchoZoom=1.240519
fVideoEchoAlpha=0.160000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=4.499998
fWaveScale=1.539402
fWaveSmoothing=0.900000
fWaveParam=-0.280000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.334695
fWarpScale=3.928016
fZoomExponent=2.100000
fShader=0.000000
zoom=0.970610
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.771011
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.500000
ib_size=0.028500
ib_r=0.340000
ib_g=0.340000
ib_b=0.340000
ib_a=0.100000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_4=rot = rot + 0.35*( 0.60*sin(0.21*time) + 0.30*sin(0.339*time) );
per_frame_5=dx = dx + 0.01*( 0.60*sin(0.324*time) + 0.40*sin(0.234*time) );
per_frame_6=dy = dy + 0.01*( 0.60*sin(0.244*time) + 0.40*sin(0.264*time) );
per_frame_7=ib_r = ib_r + 0.2*sin(time*0.54)*bass_att;
per_frame_8=ib_g = ib_g + 0.2*sin(time*0.64)*mid_att;
per_frame_9=ib_b = ib_b + 0.2*sin(time*0.74)*treb_att;
per_pixel_1=bass_factor=.45+.15*bass+att;
per_pixel_2=rot=if(below(rad,bass_factor),sin(time*.3+ang*8+rad*7.5)*.063,rot);
per_pixel_3=zoom=if(below(rad,bass_factor),1-.23*(1-rad)*sin(time*.3+ang*8+rad*7.5),zoom);
per_pixel_4=warp=if(below(rad,bass_factor),0,warp);