StudioMusic
22nd October 2001, 16:08
Almost got it just the way I wanted. Spent to much time on it, but got it close enough for my pleasure. SM
==================================
Somaesthesia
==================================
[preset00]
fGammaAdj=2.700000
fDecay=0.970000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=3
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=15
nMotionVectorsY=6
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.500000
fWaveScale=0.634243
fWaveSmoothing=0.150000
fWaveParam=0.200000
fModWaveAlphaStart=1.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.530000
fWarpScale=1.731000
fZoomExponent=1.300000
fShader=0.000000
zoom=1.104960
rot=0.500000
cx=0.500000
cy=0.500000
dx=0.200000
dy=0.200000
warp=0.140156
sx=0.599666
sy=0.999900
wave_r=0.150000
wave_g=0.150000
wave_b=0.150000
wave_x=0.100000
wave_y=0.180000
per_frame_1=wave_r = wave_r + 0.350*( 0.20*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.20*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.20*sin(0.714*time) + 0.40*sin(1.011*time) );
per_frame_4=q1 = (cx*2-1) + 0.62*( 0.20*sin(0.374*time) + 0.20*sin(0.394*time) );
per_frame_5=q2 = (cy*2-1) + 0.62*( 0.20*sin(0.393*time) + 0.20*sin(0.253*time) );
per_frame_6=q3 = (cx*2-1) + 0.62*( 0.20*sin(0.174*-time) + 0.20*sin(0.464*time) );
per_frame_7=q4 = (cy*2-1) + 0.62*( 0.20*sin(0.234*time) + 0.20*sin(0.171*-time) );
per_frame_8=decay = decay + 0.01*equal(frame%5,0);
per_pixel_1=du = x*2-1 - q1;
per_pixel_2=dv = y*2-1 - q2;
per_pixel_3=ang2 = atan2(du,dv);
per_pixel_4=dx = mult*sin(ang2-1.5);
per_pixel_5=dy = mult*cos(ang2-1.5);
==================================
Somaesthesia
==================================
[preset00]
fGammaAdj=2.700000
fDecay=0.970000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=3
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=15
nMotionVectorsY=6
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.500000
fWaveScale=0.634243
fWaveSmoothing=0.150000
fWaveParam=0.200000
fModWaveAlphaStart=1.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.530000
fWarpScale=1.731000
fZoomExponent=1.300000
fShader=0.000000
zoom=1.104960
rot=0.500000
cx=0.500000
cy=0.500000
dx=0.200000
dy=0.200000
warp=0.140156
sx=0.599666
sy=0.999900
wave_r=0.150000
wave_g=0.150000
wave_b=0.150000
wave_x=0.100000
wave_y=0.180000
per_frame_1=wave_r = wave_r + 0.350*( 0.20*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.20*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.20*sin(0.714*time) + 0.40*sin(1.011*time) );
per_frame_4=q1 = (cx*2-1) + 0.62*( 0.20*sin(0.374*time) + 0.20*sin(0.394*time) );
per_frame_5=q2 = (cy*2-1) + 0.62*( 0.20*sin(0.393*time) + 0.20*sin(0.253*time) );
per_frame_6=q3 = (cx*2-1) + 0.62*( 0.20*sin(0.174*-time) + 0.20*sin(0.464*time) );
per_frame_7=q4 = (cy*2-1) + 0.62*( 0.20*sin(0.234*time) + 0.20*sin(0.171*-time) );
per_frame_8=decay = decay + 0.01*equal(frame%5,0);
per_pixel_1=du = x*2-1 - q1;
per_pixel_2=dv = y*2-1 - q2;
per_pixel_3=ang2 = atan2(du,dv);
per_pixel_4=dx = mult*sin(ang2-1.5);
per_pixel_5=dy = mult*cos(ang2-1.5);