StudioMusic
30th October 2001, 02:44
Fluctuation from one of my others. SM
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Bizarre
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[preset00]
fRating=3.000000
fGammaAdj=1.900000
fVideoEchoZoom=3.200000
fVideoEchoAlpha=1.800000
nVideoEchoOrientation=1
fDecay=0.960000
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bMotionVectorsOn=0
nMotionVectorsX=13
nMotionVectorsY=8
bBrighten=1
bDarken=0
bSolarize=0
fWaveAlpha=1.500000
fWaveScale=1.605000
fWaveSmoothing=0.700000
fWaveParam=0.300000
fModWaveAlphaStart=1.550000
fModWaveAlphaEnd=0.850000
fWarpAnimSpeed=1.000000
fWarpScale=4.853000
fZoomExponent=0.330000
fShader=0.300000
zoom=1.564000
rot=0.500000
cx=0.500000
cy=0.500000
dx=0.100000
dy=0.100000
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sx=0.500000
sy=1.000000
wave_r=0.300000
wave_g=0.200000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.833*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.700*time) + 0.40*sin(0.756*time) );
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.810*time) + 0.40*sin(0.920*time) );
per_frame_4=decay = decay - 0.02*equal(frame%50,0);
per_frame_5=bass_thresh = above(bass_att,bass_thresh)*2.5 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.98+2.6);
~~~~~~~~~~~~~~~~
Bizarre
~~~~~~~~~~~~~~~~
[preset00]
fRating=3.000000
fGammaAdj=1.900000
fVideoEchoZoom=3.200000
fVideoEchoAlpha=1.800000
nVideoEchoOrientation=1
fDecay=0.960000
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bMotionVectorsOn=0
nMotionVectorsX=13
nMotionVectorsY=8
bBrighten=1
bDarken=0
bSolarize=0
fWaveAlpha=1.500000
fWaveScale=1.605000
fWaveSmoothing=0.700000
fWaveParam=0.300000
fModWaveAlphaStart=1.550000
fModWaveAlphaEnd=0.850000
fWarpAnimSpeed=1.000000
fWarpScale=4.853000
fZoomExponent=0.330000
fShader=0.300000
zoom=1.564000
rot=0.500000
cx=0.500000
cy=0.500000
dx=0.100000
dy=0.100000
warp=2.200000
sx=0.500000
sy=1.000000
wave_r=0.300000
wave_g=0.200000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.833*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.700*time) + 0.40*sin(0.756*time) );
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.810*time) + 0.40*sin(0.920*time) );
per_frame_4=decay = decay - 0.02*equal(frame%50,0);
per_frame_5=bass_thresh = above(bass_att,bass_thresh)*2.5 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.98+2.6);