PDA

View Full Version : Can you handle it?!?


unchained
30th October 2001, 19:17
A little something to lock up Krash's machine
(No gerbils were harmed in the making of this preset)


==================
Merchant of Groove
==================
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=1.006490
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=15
nMotionVectorsY=6
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.968100
fWaveScale=0.880267
fWaveSmoothing=0.126000
fWaveParam=0.000000
fModWaveAlphaStart=0.550000
fModWaveAlphaEnd=1.150000
fWarpAnimSpeed=1.530000
fWarpScale=1.731000
fZoomExponent=1.008145
fShader=0.000000
zoom=1.000223
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.140100
sx=1.006000
sy=0.999900
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp=0;
per_frame_2=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_3=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_4=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*0.96+1.3);
per_frame_5=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_6=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*0.96+1.3);
per_frame_7=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_8=hold_timer=hold_timer+if(above(mid_att,last_mid),.1,-.1);
per_frame_9=last_mid=mid_att;
per_frame_10=q2=sin(time*.2);
per_frame_11=q3=sin(time*.4);
per_frame_12=q4=sin(time*.8);
per_frame_13=q5=sin(hold_timer);
per_frame_14=effect_1=1+1*bass_flop;
per_frame_15=effect_2=1+2*treb_flop;
per_frame_16=effect_3=1+4*bass_flop*mid_flop;
per_frame_17=effect_4=1+6*bass_flop*treb_flop;
per_frame_18=effect_5=1+10*treb_flop*mid_flop*above(q5,0);
per_frame_19=effect_6=1+12*mid_flop*above(q4,0);
per_frame_20=effect_7=1+16*treb_flop*mid_flop*above(q3,0);
per_frame_21=state=effect_1*effect_2*effect_3*effect_4*effect_5*effect_6*effect_7;
per_frame_22=q1=state;
per_frame_23=wave_r=wave_r+if(bnot(q1%2),.5*q2,if(bnot(q1%11),.5*q3,.5*q4));
per_frame_24=wave_g=wave_g+if(bnot(q1%3),.5*q5,if(bnot(q1%13),.5*q2,0));
per_frame_25=wave_b=wave_b+if(bnot(q1%5),.5*q4,if(bnot(q1%3),1,.5*q2));
per_frame_26=wave_mystery=bnot(q1%5)*.5-bnot(q1%17)*.5+.5*q5;
per_frame_27=cx=cx+.5*q3*bnot(q1%35);
per_frame_28=cy=cy+.5*q4*bnot(q1%141);
per_frame_29=ib_a=bnot(q1%51)*.05;
per_frame_30=ib_r=wave_b;
per_frame_31=ib_g=wave_g;
per_frame_32=ib_b=bnot(q1%5);
per_frame_33=ib_size=abs(q5-.5);
per_frame_34=ob_size=bnot(q1%102)*.1*q3;
per_frame_35=rot=rot+.1*bnot(q1%13)*q5;
per_pixel_1=bend = cos(x*10*q2*bnot(q1%2)+(rad*10*q2-10*q3)*bnot(q1%7)+y*10*q4-10*q3*bnot(q1%3));
per_pixel_2=zoom = zoom+bend*.05*bnot(q1%2)*if(bnot(q1%2),1,q5);
per_pixel_3=zoom = if(above(bnot(q1%5)*sin(ang*10*q3),0),1+abs(1-zoom)*3*q3,zoom);
per_pixel_4=zoom=if(above(abs(zoom*q5*2-bnot(q1%6)),.08),zoom,zoom+.1*q5);
per_pixel_5=grid=x*10%2 + y*10%2;
per_pixel_6=grid_shift=1-bnot(equal(grid,bnot(q1%221)))*if(bnot(q1%85),q5,.1);
per_pixel_7=pre_dx=radical_dx*bnot(q1%21);
per_pixel_8=pre_dy=radical_dy*bnot(q1%3);
per_pixel_9=dx=if(bnot(q1%13),dx-bnot(q3%17)*grid_shift*sign(q5),sin(pre_dx));
per_pixel_10=dy=if(bnot(q1%3),dx-bnot(q3%34)*grid_shift*sign(q5),cos(pre_dy));
per_pixel_11=rot=if(above(abs(zoom-bnot(q1%5)),.08),-.2*asin(min(q2,q5)),rot);

StudioMusic
31st October 2001, 00:51
Fabulous in 99g, will go now try it in the new MD 1.0, can not wait. SM

unchained
31st October 2001, 01:19
I got at least 5fps more out of it under 1.0

StudioMusic
31st October 2001, 01:54
I get about one more fps, but it does not flutuate as much, before in 99g it was 26 to 29.6fps up and down, now it is 29 to 30fps or so. I still need to check it out more for a more accurate comparision though. SM

StudioMusic
31st October 2001, 02:06
I love it. Now some of my presets about a third at least now go up to 60fps, almost double the speed and it shows. before I could never get above 35fps on any preset no matter what. This version flys! I have over 500 presets now and have not check then all out yet though. SM

unchained
31st October 2001, 05:49
I know what you mean. I feel like I need to look at every preset out there again...it's funny how some of them are so fast they almost don't quite work right now.

StudioMusic
31st October 2001, 06:23
I think on a few of the presets that my processor is working really hard or something to keep up the speed, time for a pentium 6 with a 256 meg vid card, just kidding not out yet. SM