unchained
30th October 2001, 19:17
A little something to lock up Krash's machine
(No gerbils were harmed in the making of this preset)
==================
Merchant of Groove
==================
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=1.006490
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=15
nMotionVectorsY=6
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.968100
fWaveScale=0.880267
fWaveSmoothing=0.126000
fWaveParam=0.000000
fModWaveAlphaStart=0.550000
fModWaveAlphaEnd=1.150000
fWarpAnimSpeed=1.530000
fWarpScale=1.731000
fZoomExponent=1.008145
fShader=0.000000
zoom=1.000223
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.140100
sx=1.006000
sy=0.999900
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp=0;
per_frame_2=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_3=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_4=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*0.96+1.3);
per_frame_5=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_6=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*0.96+1.3);
per_frame_7=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_8=hold_timer=hold_timer+if(above(mid_att,last_mid),.1,-.1);
per_frame_9=last_mid=mid_att;
per_frame_10=q2=sin(time*.2);
per_frame_11=q3=sin(time*.4);
per_frame_12=q4=sin(time*.8);
per_frame_13=q5=sin(hold_timer);
per_frame_14=effect_1=1+1*bass_flop;
per_frame_15=effect_2=1+2*treb_flop;
per_frame_16=effect_3=1+4*bass_flop*mid_flop;
per_frame_17=effect_4=1+6*bass_flop*treb_flop;
per_frame_18=effect_5=1+10*treb_flop*mid_flop*above(q5,0);
per_frame_19=effect_6=1+12*mid_flop*above(q4,0);
per_frame_20=effect_7=1+16*treb_flop*mid_flop*above(q3,0);
per_frame_21=state=effect_1*effect_2*effect_3*effect_4*effect_5*effect_6*effect_7;
per_frame_22=q1=state;
per_frame_23=wave_r=wave_r+if(bnot(q1%2),.5*q2,if(bnot(q1%11),.5*q3,.5*q4));
per_frame_24=wave_g=wave_g+if(bnot(q1%3),.5*q5,if(bnot(q1%13),.5*q2,0));
per_frame_25=wave_b=wave_b+if(bnot(q1%5),.5*q4,if(bnot(q1%3),1,.5*q2));
per_frame_26=wave_mystery=bnot(q1%5)*.5-bnot(q1%17)*.5+.5*q5;
per_frame_27=cx=cx+.5*q3*bnot(q1%35);
per_frame_28=cy=cy+.5*q4*bnot(q1%141);
per_frame_29=ib_a=bnot(q1%51)*.05;
per_frame_30=ib_r=wave_b;
per_frame_31=ib_g=wave_g;
per_frame_32=ib_b=bnot(q1%5);
per_frame_33=ib_size=abs(q5-.5);
per_frame_34=ob_size=bnot(q1%102)*.1*q3;
per_frame_35=rot=rot+.1*bnot(q1%13)*q5;
per_pixel_1=bend = cos(x*10*q2*bnot(q1%2)+(rad*10*q2-10*q3)*bnot(q1%7)+y*10*q4-10*q3*bnot(q1%3));
per_pixel_2=zoom = zoom+bend*.05*bnot(q1%2)*if(bnot(q1%2),1,q5);
per_pixel_3=zoom = if(above(bnot(q1%5)*sin(ang*10*q3),0),1+abs(1-zoom)*3*q3,zoom);
per_pixel_4=zoom=if(above(abs(zoom*q5*2-bnot(q1%6)),.08),zoom,zoom+.1*q5);
per_pixel_5=grid=x*10%2 + y*10%2;
per_pixel_6=grid_shift=1-bnot(equal(grid,bnot(q1%221)))*if(bnot(q1%85),q5,.1);
per_pixel_7=pre_dx=radical_dx*bnot(q1%21);
per_pixel_8=pre_dy=radical_dy*bnot(q1%3);
per_pixel_9=dx=if(bnot(q1%13),dx-bnot(q3%17)*grid_shift*sign(q5),sin(pre_dx));
per_pixel_10=dy=if(bnot(q1%3),dx-bnot(q3%34)*grid_shift*sign(q5),cos(pre_dy));
per_pixel_11=rot=if(above(abs(zoom-bnot(q1%5)),.08),-.2*asin(min(q2,q5)),rot);
(No gerbils were harmed in the making of this preset)
==================
Merchant of Groove
==================
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=1.006490
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=15
nMotionVectorsY=6
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.968100
fWaveScale=0.880267
fWaveSmoothing=0.126000
fWaveParam=0.000000
fModWaveAlphaStart=0.550000
fModWaveAlphaEnd=1.150000
fWarpAnimSpeed=1.530000
fWarpScale=1.731000
fZoomExponent=1.008145
fShader=0.000000
zoom=1.000223
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.140100
sx=1.006000
sy=0.999900
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=warp=0;
per_frame_2=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_3=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_4=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*0.96+1.3);
per_frame_5=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_6=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*0.96+1.3);
per_frame_7=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_8=hold_timer=hold_timer+if(above(mid_att,last_mid),.1,-.1);
per_frame_9=last_mid=mid_att;
per_frame_10=q2=sin(time*.2);
per_frame_11=q3=sin(time*.4);
per_frame_12=q4=sin(time*.8);
per_frame_13=q5=sin(hold_timer);
per_frame_14=effect_1=1+1*bass_flop;
per_frame_15=effect_2=1+2*treb_flop;
per_frame_16=effect_3=1+4*bass_flop*mid_flop;
per_frame_17=effect_4=1+6*bass_flop*treb_flop;
per_frame_18=effect_5=1+10*treb_flop*mid_flop*above(q5,0);
per_frame_19=effect_6=1+12*mid_flop*above(q4,0);
per_frame_20=effect_7=1+16*treb_flop*mid_flop*above(q3,0);
per_frame_21=state=effect_1*effect_2*effect_3*effect_4*effect_5*effect_6*effect_7;
per_frame_22=q1=state;
per_frame_23=wave_r=wave_r+if(bnot(q1%2),.5*q2,if(bnot(q1%11),.5*q3,.5*q4));
per_frame_24=wave_g=wave_g+if(bnot(q1%3),.5*q5,if(bnot(q1%13),.5*q2,0));
per_frame_25=wave_b=wave_b+if(bnot(q1%5),.5*q4,if(bnot(q1%3),1,.5*q2));
per_frame_26=wave_mystery=bnot(q1%5)*.5-bnot(q1%17)*.5+.5*q5;
per_frame_27=cx=cx+.5*q3*bnot(q1%35);
per_frame_28=cy=cy+.5*q4*bnot(q1%141);
per_frame_29=ib_a=bnot(q1%51)*.05;
per_frame_30=ib_r=wave_b;
per_frame_31=ib_g=wave_g;
per_frame_32=ib_b=bnot(q1%5);
per_frame_33=ib_size=abs(q5-.5);
per_frame_34=ob_size=bnot(q1%102)*.1*q3;
per_frame_35=rot=rot+.1*bnot(q1%13)*q5;
per_pixel_1=bend = cos(x*10*q2*bnot(q1%2)+(rad*10*q2-10*q3)*bnot(q1%7)+y*10*q4-10*q3*bnot(q1%3));
per_pixel_2=zoom = zoom+bend*.05*bnot(q1%2)*if(bnot(q1%2),1,q5);
per_pixel_3=zoom = if(above(bnot(q1%5)*sin(ang*10*q3),0),1+abs(1-zoom)*3*q3,zoom);
per_pixel_4=zoom=if(above(abs(zoom*q5*2-bnot(q1%6)),.08),zoom,zoom+.1*q5);
per_pixel_5=grid=x*10%2 + y*10%2;
per_pixel_6=grid_shift=1-bnot(equal(grid,bnot(q1%221)))*if(bnot(q1%85),q5,.1);
per_pixel_7=pre_dx=radical_dx*bnot(q1%21);
per_pixel_8=pre_dy=radical_dy*bnot(q1%3);
per_pixel_9=dx=if(bnot(q1%13),dx-bnot(q3%17)*grid_shift*sign(q5),sin(pre_dx));
per_pixel_10=dy=if(bnot(q1%3),dx-bnot(q3%34)*grid_shift*sign(q5),cos(pre_dy));
per_pixel_11=rot=if(above(abs(zoom-bnot(q1%5)),.08),-.2*asin(min(q2,q5)),rot);