View Full Version : .bmp? .jpeg? .png? .psd?
Bizzeh
31st October 2001, 19:37
.bmp? .jpeg? .png? .psd? which ones of these can be used in skins for winamp 3....
-[WonderBlood]-
31st October 2001, 20:05
hmmm.
.png works IF the user has pngload.wac :D
Brennan
31st October 2001, 22:19
PNG is the format of choice. Use it whenever possible.
--Brennan
QHOBBES
1st November 2001, 00:48
will we ever see support for .gif? is there a program that is free,
lite, and can convert to .gif to .png and vice-versa?
Lucas
1st November 2001, 01:32
gif has a maximum of 256 colors you don't want to use gif.
-L
mc^^^^
1st November 2001, 09:56
there once was thy time when thyself did not use png... but then thee saw thy light... thanx winamp 3...
mc^^^^
1st November 2001, 09:58
where the fuk didi i pull that from?:confused:?:confused:? im crazy:eek: :eek: :eek:
schweitn
1st November 2001, 16:21
Originally posted by Lucas
gif has a maximum of 256 colors you don't want to use gif.
-L
Just because you don't want to use gif because of certain limitations... don't tie everyone else's hands too. I have found through experience with software that thou shall not tell'eth the user what the can and cannot do'eth.
s0be
1st November 2001, 16:26
Originally posted by LyleWilson
is there a program that is free, lite, and can convert to .gif to .png and vice-versa?
Remember that compuserve has copyright patents or whatever they are on the gif format. for a piece of software to use gifs, they're supposed to pay a fee. (although didn't AOL buy cserve?)
PNG is almost identical to GIF, only it supports 16 bits of colors and 8 bits of transparency info. MNG is PNG with support for animated PNGs.
PNG is a much better format anyways.
/*
S0Be
*/
Brennan
2nd November 2001, 00:10
Maybe someday someone will write a gifload.wac, but we won't be doing it or bundling it. It's 2001, 24-bit color is the way to go.
--Brennan
Andy_Gump
2nd November 2001, 00:57
i was wondering what file types could be used to do a winamp 2.77 skin.
Thanx
Lion King
2nd November 2001, 01:08
only windows bitmaps (bmp)
and of course txt and cur files, you asked for filetypes :)
schweitn
2nd November 2001, 13:50
Originally posted by Brennan
Maybe someday someone will write a gifload.wac, but we won't be doing it or bundling it. It's 2001, 24-bit color is the way to go.
--Brennan
Hell, I'll write one...
I just need to know the interface I have to implement...
Brennan
4th November 2001, 00:12
OK, write a component and register an IMAGELOADER service. You need to derive from class svc_imageLoaderI (in studio/services/svc_imgload.h) and override the testHeader() and loadImage() methods. Test for the GIF header in testHeader, and in loadImage return all the pixels in 32-bit color (i.e. 1 byte each for alpha/red/green/blue.)
We're gonna put the jpgload and pngload source in a future SDK as well, which should simplify things a lot.
--Brennan
vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.