unchained
9th November 2001, 01:23
Just a generic effect, no real beat detection or anything.
============
Stunt Double
============
[preset00]
fRating=5.000000
fGammaAdj=1.998000
fDecay=0.990000
fVideoEchoZoom=1.006594
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=2.515341
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=1.220188
fShader=0.000000
zoom=1.002336
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.650000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_r = wave_r + .5*sin(time*.3);
per_frame_2=wave_g = wave_g + .5*sin(time*.4);
per_frame_3=wave_b = wave_b + .5*sin(time*.5);
per_frame_4=ob_r=.5-abs(wave_r-.5);
per_frame_5=ob_g=.5-abs(wave_g-.5);
per_frame_6=ob_b=.5-abs(wave_b-.5);
per_frame_7=counter=counter+above(bass_att,1.3);
per_frame_8=zoom=zoom-.1*sin(counter);
per_frame_9=ob_size=abs(zoom-1)*.2;
per_frame_10=ob_a=ob_size*20;
per_pixel_1=x_spasm=y*5*sin(time*.876) - 2.5*sin(time*.765);
per_pixel_2=x_size=.07+.05*sin(time*.234);
per_pixel_3=y_spasm=x*5*sin(time*.987)-2.5*sin(time*.789);
per_pixel_4=y_size=.07+.05*sin(time*.456);
per_pixel_5=zoom=zoom+cos(x_spasm)*x_size+cos(y_spasm)*y_size;
per_pixel_6=rot=rot+(zoom-1.0)*.2*sin(time*.666)+(1-rad)*.2*sin(time*.777);
per_pixel_7=cx=cx+rot*.2;
per_pixel_8=cy=cy+rot*.2;
============
Stunt Double
============
[preset00]
fRating=5.000000
fGammaAdj=1.998000
fDecay=0.990000
fVideoEchoZoom=1.006594
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=2.515341
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=1.220188
fShader=0.000000
zoom=1.002336
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.650000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_r = wave_r + .5*sin(time*.3);
per_frame_2=wave_g = wave_g + .5*sin(time*.4);
per_frame_3=wave_b = wave_b + .5*sin(time*.5);
per_frame_4=ob_r=.5-abs(wave_r-.5);
per_frame_5=ob_g=.5-abs(wave_g-.5);
per_frame_6=ob_b=.5-abs(wave_b-.5);
per_frame_7=counter=counter+above(bass_att,1.3);
per_frame_8=zoom=zoom-.1*sin(counter);
per_frame_9=ob_size=abs(zoom-1)*.2;
per_frame_10=ob_a=ob_size*20;
per_pixel_1=x_spasm=y*5*sin(time*.876) - 2.5*sin(time*.765);
per_pixel_2=x_size=.07+.05*sin(time*.234);
per_pixel_3=y_spasm=x*5*sin(time*.987)-2.5*sin(time*.789);
per_pixel_4=y_size=.07+.05*sin(time*.456);
per_pixel_5=zoom=zoom+cos(x_spasm)*x_size+cos(y_spasm)*y_size;
per_pixel_6=rot=rot+(zoom-1.0)*.2*sin(time*.666)+(1-rad)*.2*sin(time*.777);
per_pixel_7=cx=cx+rot*.2;
per_pixel_8=cy=cy+rot*.2;