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meethezero
13th November 2001, 23:04
I'm not sure if this is possible, as I am just getting into WA3 skinning. I haven't written a skin yet. Since WA3 supports crazy window shapes, I would assume that it also supports crazy docking schemes. I want to make a series of hexagonal windows that all controlled (i.e. turned on or off) from a central hexagon. However, I want the windows to be movable. The problem that I see is that I am not sure that the docking code (i.e. code which controlls autosnapping of windows) is complex enough in the WA3 program. Can I code my own?


/-------\
/ \
/ \
/ vis \
/-------\ /
/ o \ /
/ * * \ /
/ main \-------/
\ /--------------\
\ o * / \
\ o / \
\-------/ EQ \
\ /-------\
\ / \
\ / \
\--------------/ thing \
\ /
\ /
\ /
\-------/



Also, does anybody have any ideas for the ML, playlist, and all other "resizable" windows?

-meethezero

meethezero
13th November 2001, 23:17
<smack location="forehead"/>

stupid me. I was trying to figure how to keep them hexagons, but that would have been a major pain. Like this:


/-------\ /-----------\
/ \ / \
/ \ / \
/ \ => / \
\ / / \
\ / / \
\ / \ /
\-------/ \ /
\ /
\ /
\ /
\-----------/


It would have been ugly, but I like your idea.

Also, I must say: Damn, you are fast. I just posted this :D

QHOBBES
14th November 2001, 01:20
As I recall someone was making a skin like this earlier, it had
something like 88 combinations.

Brennan
14th November 2001, 02:05
You should be able to do all this via snap points. Check out boxor for an example.


--Brennan

meethezero
14th November 2001, 04:21
Yup. I think that would do it. Actually, that's exactly what I wanted. Thanks a lot. I guess that's what makes me a newbie.

-meethezero