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StudioMusic
21st November 2001, 01:27
A mod of Unchained's Carnage Incarnate, bigger but same fps. SM

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Studio Music and Unchained - Monstrosity
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[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.981900
fVideoEchoZoom=1.206435
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=24
nMotionVectorsY=18
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.338401
fWaveScale=0.915307
fWaveSmoothing=0.000000
fWaveParam=0.200000
fModWaveAlphaStart=0.950000
fModWaveAlphaEnd=0.750000
fWarpAnimSpeed=1.000000
fWarpScale=1.270000
fZoomExponent=0.927000
fShader=0.100000
zoom=0.980010
rot=0.025000
cx=0.629900
cy=0.267000
dx=0.000000
dy=0.000000
warp=0.011000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.000000
ib_r=0.500000
ib_g=0.500000
ib_b=0.500000
ib_a=0.000000
per_frame_1=warp=0;
per_frame_2=old_bass_flop=bass_flop;
per_frame_3=old_treb_flop=treb_flop;
per_frame_4=old_mid_flop=mid_flop;
per_frame_5=chaos=.9+.1*sin(pulse);
per_frame_6=entropy=if(bnot(entropy),1,if(above(pulse,pulse_cap-entropy),1+rand(6),entropy));
per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop));
per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop));
per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop));
per_frame_16=pulse_cap=entropy*5000;
per_frame_17=pulse=if(above(abs(pulse),pulse_cap),0-pulse_cap,pulse+entropy*bor(bor(bass_changed*bnot(treb_changed),treb_changed*bnot(bass_changed))*bnot(mid_changed),mid_changed)+(mid+bass+treb)/3);
per_frame_18=q3=sin(pulse);
per_frame_19=effect_1=1+1*bass_flop*above(q3,0);
per_frame_20=effect_2=1+2*treb_flop*below(q3,0);
per_frame_21=effect_3=1+4*mid_flop*above(q3,0);
per_frame_22=effect_4=1+6*mid_flop*below(q3,0);
per_frame_23=effect_5=1+10*treb_flop*above(q3,0);
per_frame_24=effect_6=1+12*bass_flop*below(q3,0);
per_frame_25=q1=effect_1*effect_2*effect_3*effect_4*effect_5*effect_6;
per_frame_26=q2=time*q1*entropy*chaos*.002;
per_frame_27=q4=sin(q2*.02);
per_frame_28=q5=if(above(q4,0),entropy,2+q1%7);
per_frame_29=wave_r=if(treb_flop,abs(.5*q4),if(bass_flop,.5+.5*q4,1));
per_frame_30=wave_g=if(treb_changed,0,if(mid_changed,0,.49));
per_frame_31=wave_b=if(treb_flop,.8+.2*q4,bass_changed*mid_changed);
per_frame_32=zoom=if(above(q3,0),if(above(q4,0),zoom,zoom+.1*q4),zoom+.2*sin(time/3));
per_frame_33=cx=.5+.2*q3;
per_frame_34=cy=.5+.2*q4;
per_frame_35=ob_r=if(bass_flop,treb_flop,wave_g);
per_frame_36=ob_b=if(treb_flop,wave_r,wave_b);
per_frame_37=ob_g=if(mid_flop,wave_g,wave_b);
per_frame_38=ob_a=.07+.05*q2;
per_frame_39=ob_size=.01+.009*q4;
per_frame_40=ib_r=ib_r+.5*sin(time*.04*entropy);
per_frame_41=ib_b=ib_b+.5*sin(time*.03*entropy);
per_frame_42=ib_g=ib_g+.5*sin(time*.02*entropy);
per_frame_43=ib_a=.07+.05*q3*q4;
per_frame_44=ib_size=.01+.009*q3;
per_pixel_1=g1=sin(q2+time*q5*.01);
per_pixel_2=g2=sin(q2+time*q5*.02);
per_pixel_3=g3=sin(q2+time*q5*.03);
per_pixel_4=x_shift=if(bnot(q1%22),(pow(x,q5)+x*g1+sqr(g1)),g1);
per_pixel_5=y_shift=if(bnot(q1%55),(pow(y,q5)+y*g2+sqr(g2)),g2);
per_pixel_6=r_shift=if(bnot(q1%39),(pow(rad,q5)+rad*g3+sqr(g3)),g3);
per_pixel_7=funk=x_shift*y_shift*r_shift;
per_pixel_8=zoom=zoom+cos(rad*10*sin(time))*abs(1-zoom);
per_pixel_9=dy=sin(funk)*g1*.1;
per_pixel_10=dx=if(bnot(q1%2),sin(funk),sin(pow(funk,q5)))*g2*.1;
per_pixel_11=rot=if(above(sin(q2+time*q5*.025),0),g2*rad,rot+min(q3,dy)*g3*-dx*q5/2);
per_pixel_12=zoom = zoom + bass_att*.09-.02;
per_pixel_13=dx = dx + rad*sin(ang*20)*.05;
per_pixel_14=warp = rad;

unchained
21st November 2001, 02:02
I'd like to take a look at it, but milkdrop's telling me (new one on me) that my card lacks the 3d capabilities required to run. Guess it's time to reboot :(

Rovastar
21st November 2001, 02:18
SM if you really want to speed it up then set the gamma to 1 gain a load of fps. But it will be the desired effect.

StudioMusic
21st November 2001, 02:58
Thanks Rovastar, that is one of the first things I learned about MD, but it would not be the desired effect. Thanks to unchained or I could not have made this preset. SM