danbee
30th November 2001, 11:58
don't worry this isn't a thread about getting it to work on win98, i know that's impossible.
i actually have a suggestion (which brennan and co have probly already thought of) about how to handle this better on win98.
would it be possible to specify a tolerance (in the layout tag perhaps?) setting for the transparency on win98? ie, if you set it at 50%, all pixels more that 50% opaque draw as 100% opaque and all pixels less than 50% opaque appear transparent.
it looks to me like winamp3 only renders pixels when they're 100% opaque right now and this causes the edges of antialiased skins (particularly mine and kinwashi's probe) to look a bit crap.
if i didn't explain this very well then i apologise. feel free to ask questions and i'll try and explain it better. hopefully the dev team will understand what i'm harping on about!
i actually have a suggestion (which brennan and co have probly already thought of) about how to handle this better on win98.
would it be possible to specify a tolerance (in the layout tag perhaps?) setting for the transparency on win98? ie, if you set it at 50%, all pixels more that 50% opaque draw as 100% opaque and all pixels less than 50% opaque appear transparent.
it looks to me like winamp3 only renders pixels when they're 100% opaque right now and this causes the edges of antialiased skins (particularly mine and kinwashi's probe) to look a bit crap.
if i didn't explain this very well then i apologise. feel free to ask questions and i'll try and explain it better. hopefully the dev team will understand what i'm harping on about!