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View Full Version : how to fix resolution?


klowngoblin
24th December 2001, 22:36
WARNING: Not enough video memory to make a dedicated text surface;

text will still be drawn directly to the back buffer.

WTF does this mean? milkdrop just stop working and gave me this stupid message, it was working before but it was all green (i have a nvidia GF2mx)

DemonPunk
29th December 2001, 09:12
Are you leaving out any information, like.. You were trying to run it in desktop mode with the hardware blit enabled?

nVidia's cards, unfortunately, do not properly support hardware blitting, and so it results in the green you see. This is an nVidia problem, not MD's.

Also, running in desktop mode takes up a good deal of video memory, and running at a high resolution adds to the problem. So, try running your desktop at a lower resolution. Set MD to run at quarter resolution. Decrease the texture size. Things like that should free up some video memory.