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Krash
16th January 2002, 09:23
I've been slaving over some per_pixel effect stuff, modifying aenema, and I've got it looking really nice.
The only problem, is that it's actually kinda boring to watch, and it needs some musical reactivity. So if Unchained, Rovastar, or anyone else feel like adding some kind of reactivity to this, go right ahead.
Otherwise, it's somewhat interesting as it is.

==============
Aenema Critter (UNFINISHED!)
==============
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=12
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.127200
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.600000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
per_frame_1=warp = 0;
per_frame_2=dx = dx - .0005;
per_frame_3=dy = dy - .0005;
per_frame_4=wave_r = abs(wave_r + 0.1*(sin(time*0.346) + sin(time*1.334)));
per_frame_5=wave_g = wave_g + 0.15*(sin(time*0.763) + sin(time*1.231));
per_frame_6=wave_b = wave_b + 0.2*(sin(time*0.695) + sin(time*0.367));
per_frame_7=ob_r = wave_r;
per_frame_8=ob_g = wave_b - 0.1;
per_frame_9=ob_b = wave_g - 0.1;
per_pixel_1=dy = if(below(abs(x-0.5),0.15), if(below(y,0.35), -0.006, if(below(y,0.5), 0.00, if(below(y,0.65), -0.00, 0.006))), 0);
per_pixel_2=dy = dy - if(below(y, 0.65), if(above(y, 0.35), 0.1*(y-0.5) + 0.01*sin(x*30+sign(x-0.5)*time*4), 0), 0);
per_pixel_3=dx = if(below(abs(y-0.5),0.15), if(below(x,0.35), -0.006, if(below(x,0.5), 0.00, if(below(x,0.65), -0.00, 0.006))), 0);
per_pixel_4=dx = dx - if(below(x, 0.65), if(above(x, 0.35), 0.1*(x-0.5) + 0.01*sin(y*30+sign(y-0.5)*time*4), 0), 0);
per_pixel_5=zoom = if(below(abs(x-y), 0.05), 1.02, if(below(abs(1 - (x+y)), 0.05), 1.02, zoom));

I gotta run.

- Krash

unchained
16th January 2002, 16:57
really nice.

Here's two mods, one with some color/border cycling, and then obligatory "I think i'm gonna puke" rave version

Rovastar
16th January 2002, 20:37
Here is my first mod of it. Added a little log function for extra zoom.

Nice BTW, Unchained

StudioMusic
16th January 2002, 23:06
simple critter is very nice unchained. I like like. SM

Krash
17th January 2002, 02:04
Very nice, both of you.
To be honest, I was simply too lazy to do the per_frame stuff myself =]

unchained
18th January 2002, 23:35
Not a problem. I've kinda lost interest in the per_pixel stuff. :)

unchained
28th January 2002, 18:53
Y'know, when I made simple critter, I just slapped in the per_frame code and saved it, then moved on to do some more complicated stuff.

I actually watched it for a while last night, and I've got to say it's one of the best overall presets I've seen posted. Damn we're smooth, Krash. :cool: