Krash
21st February 2002, 01:43
I've been watching a couple of my old presets recently, and noticed that they go WAY faster than they used to. I assume this is due to recent improvements in MilkDrop that is yielding higher frame rates.
Some of the effects - digital flame, in particular - are kinda ruined by this high frame rate - you miss all the fine detail, and it just doesn't look as real as it did at 50fps. It's too flickery.
I propose one of two additions to MilkDrop to address this problem
1) Per-preset framerate limiter - just a menu setting that allows you to set a maximum frame rate for the preset
2) A variable accessible in per-frame and per-pixel, which contained the current fps. This way, you could include it in per-frame and per-pixel code, so that things move further per frame when the frame rate is low, and faster when it is high.
Either could be useful, though having the fps variable would require recoding many of the presets.
- Krash
Some of the effects - digital flame, in particular - are kinda ruined by this high frame rate - you miss all the fine detail, and it just doesn't look as real as it did at 50fps. It's too flickery.
I propose one of two additions to MilkDrop to address this problem
1) Per-preset framerate limiter - just a menu setting that allows you to set a maximum frame rate for the preset
2) A variable accessible in per-frame and per-pixel, which contained the current fps. This way, you could include it in per-frame and per-pixel code, so that things move further per frame when the frame rate is low, and faster when it is high.
Either could be useful, though having the fps variable would require recoding many of the presets.
- Krash