Rovastar
23rd March 2002, 12:55
Honestly the confusing title says it all.
For the movement to be 'stopped' (for nVidia cards at least and maybe more) we set dx and dy to -0.0005.
No problems there. we have accepted that and us authors follow this.
But weird things are happening when I use MV on a 'static' image.
All MV are collected on dx and dy to 0 for statis when as we have discovered is not the case.
Confused still....I have added a zip.
Test1: dx and dy = 0 and mv_l = 200; you can see that the circle waveform image is moving slightly and the mv are static implying that there is no movement.
Test2: dx and dy = -0.0005 and mv_l = 200; you can see that the circle is static but the motion vectors imply that is movement where there is not.
Understandably I am confused.:confused:
Ryan (or Krash or anyone else) any ideas as to way it is doing this?
I cannot make a preset that I want (a beat time mix of spirit cave lights) because of this very reason.:(
Rovastar
For the movement to be 'stopped' (for nVidia cards at least and maybe more) we set dx and dy to -0.0005.
No problems there. we have accepted that and us authors follow this.
But weird things are happening when I use MV on a 'static' image.
All MV are collected on dx and dy to 0 for statis when as we have discovered is not the case.
Confused still....I have added a zip.
Test1: dx and dy = 0 and mv_l = 200; you can see that the circle waveform image is moving slightly and the mv are static implying that there is no movement.
Test2: dx and dy = -0.0005 and mv_l = 200; you can see that the circle is static but the motion vectors imply that is movement where there is not.
Understandably I am confused.:confused:
Ryan (or Krash or anyone else) any ideas as to way it is doing this?
I cannot make a preset that I want (a beat time mix of spirit cave lights) because of this very reason.:(
Rovastar