Rovastar
2nd May 2002, 19:31
Ok post here with any bugs that you have with v1.03 beta.
Here is the list so far.
-For the normal text options ~11-15 'testing' the bottom of the g is always missing.
-wave_a is the opacity that is fine but for some reason it des not work for wave 3. Work for all the rest but 3?
-wave_type does nothing at all!
-q variable do not work in the init section.
-motion vectors messed up (in detail below)
From Krash
------------
The motion vector things are a bit b0rked now - it's gonna require recoding all the vectrip presets (basically any preset with moving mv's... sigh)
I've been looking briefly at the way the mv's work now - it seem like Ryan tried to implement my suggestion, only it doesn't work right. Needs some more work on it to get things fixed.
ATM:
mv_x = 1 - one motion vector, right side of screen
mv_x = 1.5 - in center of screen. So far, it's like I described.
mv_x = 1.79 - that single motion vector continues moving past the centre...
mv_x = 1.8 - all of a sudden, a second motion vector appears. strange value to have the secnd one appear.
mv_x = 2 - the two mvs are now equally spaced around the centre. By my description, this shouldn't have happened until 2.5...
mv_x = 2 - 2.99 - the vectors move around a bit...
mv_x = 3 - the third vector appears, but the vectors aren't centered on the screen...
mv_x = 3.5 - now the vectors are centered.
mv_x = 3.8 - the fourth vector appears
mv_x = 4 - the four vectors are now centered.
This seems like a weird system. The setup that I described was designed to always have the motion vectors centered on the screen (except when there was only one). For example, and value of three would have one vector in the center, and one on each side, 3.5 would have them equally spaced, and as the value approached four, the vectors would come closer into the center of the screen, until at 3.999, they gave the appearance of a single vector. As soo as you hit 4, two more vectors would appear on the outside, and the three vectors that were in the center would now be two vectors in the center. increasing the value would see the side vectors move inward, and the center vectors move ******d. at 4.5 the vectors would be evenly spaced again. get to 5, and you have the four vectors having converged to two, and three new vectors appearing - one on each side, one in the centre.
It's a complicated system, and I'd hate to have to code it. If this is what Ryan was trying to do - much respect... I wouldn't want to try...
I suppose that now, we have to go and recode the moving vector presets to use the scrolling speed... except that the scrolling speed doesn't seem to work right, and I can't figure out a variable name for it (tried variatious combinatons of mv_sx... no dice.
----
Motion vector scrolling speed seems a little weird - set it to a constant value, and the mv's move, slow down a bit, and then suddenly speed up again. It's not in a sinusoidal variation of the speed... kinda strange.
Actually, the scrolling speed seems a little warped altogether. Set the vertical scrolling speed to 5, and you get the effect I described. Then, if you jump it down to 1, the mv's scroll *the other way*... might want to omit this feature if you can't get it to work.
motion vectors are drawn even though the motion is zero. It would be nice if we could turn this off (I think I could do fireworks if I could turn this off)
Images: works nicely - I can't find how to turn the images off manually (i.e if they don't have 'done' code in them) I won't have too much use for this myself, as I don't do any VJing, but it looks pretty useful for those that do.
One problem - in some blendmodes, brightly coloured images make things in the background visible that otherwise appear black - this is IMO, down to a fundamental problem with the way decay works. Whenever a part of the image gets to a certain brightness, it should just be set to x000000 (black). Otherwise, you can get funny visiual artifacts with the images. Example: I was testing the images with my "blank" preset - wave 0, decay 0.9. When I put an image over the top which is mostly white, I can see the song titles and text messages that (I thought) had faded to black.
------------------------
OK if you have any more add them to this list and hopefully it will be fully released in the next week or so.
Rovastar
Here is the list so far.
-For the normal text options ~11-15 'testing' the bottom of the g is always missing.
-wave_a is the opacity that is fine but for some reason it des not work for wave 3. Work for all the rest but 3?
-wave_type does nothing at all!
-q variable do not work in the init section.
-motion vectors messed up (in detail below)
From Krash
------------
The motion vector things are a bit b0rked now - it's gonna require recoding all the vectrip presets (basically any preset with moving mv's... sigh)
I've been looking briefly at the way the mv's work now - it seem like Ryan tried to implement my suggestion, only it doesn't work right. Needs some more work on it to get things fixed.
ATM:
mv_x = 1 - one motion vector, right side of screen
mv_x = 1.5 - in center of screen. So far, it's like I described.
mv_x = 1.79 - that single motion vector continues moving past the centre...
mv_x = 1.8 - all of a sudden, a second motion vector appears. strange value to have the secnd one appear.
mv_x = 2 - the two mvs are now equally spaced around the centre. By my description, this shouldn't have happened until 2.5...
mv_x = 2 - 2.99 - the vectors move around a bit...
mv_x = 3 - the third vector appears, but the vectors aren't centered on the screen...
mv_x = 3.5 - now the vectors are centered.
mv_x = 3.8 - the fourth vector appears
mv_x = 4 - the four vectors are now centered.
This seems like a weird system. The setup that I described was designed to always have the motion vectors centered on the screen (except when there was only one). For example, and value of three would have one vector in the center, and one on each side, 3.5 would have them equally spaced, and as the value approached four, the vectors would come closer into the center of the screen, until at 3.999, they gave the appearance of a single vector. As soo as you hit 4, two more vectors would appear on the outside, and the three vectors that were in the center would now be two vectors in the center. increasing the value would see the side vectors move inward, and the center vectors move ******d. at 4.5 the vectors would be evenly spaced again. get to 5, and you have the four vectors having converged to two, and three new vectors appearing - one on each side, one in the centre.
It's a complicated system, and I'd hate to have to code it. If this is what Ryan was trying to do - much respect... I wouldn't want to try...
I suppose that now, we have to go and recode the moving vector presets to use the scrolling speed... except that the scrolling speed doesn't seem to work right, and I can't figure out a variable name for it (tried variatious combinatons of mv_sx... no dice.
----
Motion vector scrolling speed seems a little weird - set it to a constant value, and the mv's move, slow down a bit, and then suddenly speed up again. It's not in a sinusoidal variation of the speed... kinda strange.
Actually, the scrolling speed seems a little warped altogether. Set the vertical scrolling speed to 5, and you get the effect I described. Then, if you jump it down to 1, the mv's scroll *the other way*... might want to omit this feature if you can't get it to work.
motion vectors are drawn even though the motion is zero. It would be nice if we could turn this off (I think I could do fireworks if I could turn this off)
Images: works nicely - I can't find how to turn the images off manually (i.e if they don't have 'done' code in them) I won't have too much use for this myself, as I don't do any VJing, but it looks pretty useful for those that do.
One problem - in some blendmodes, brightly coloured images make things in the background visible that otherwise appear black - this is IMO, down to a fundamental problem with the way decay works. Whenever a part of the image gets to a certain brightness, it should just be set to x000000 (black). Otherwise, you can get funny visiual artifacts with the images. Example: I was testing the images with my "blank" preset - wave 0, decay 0.9. When I put an image over the top which is mostly white, I can see the song titles and text messages that (I thought) had faded to black.
------------------------
OK if you have any more add them to this list and hopefully it will be fully released in the next week or so.
Rovastar