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View Full Version : Yay, a sphere.

Jaheckelsafar
2nd June 2002, 04:30
Yay, I made a sphere using spherical coordinates. :D

It's a bit wonky, but hey. still a work in progress as you may be able to tell from the name. :)

ryan
2nd June 2002, 04:44
I think you forgot somthing...

Jaheckelsafar
2nd June 2002, 04:52
Dammit, I guess it didn't carry over to the preview. :mad:

ssj2gohan1018
2nd June 2002, 05:51
shure is wonky (wonky i think thats my new special word)
but if you can do this you think you can wrap this round a ball with a dm

Jaheckelsafar
2nd June 2002, 07:45
I may be able to do some scopes, but DM I cannot do. You'd think that I could, but I have a mental block in there somewhere. :hang:

edit:

Actually, I thought about it a bit. I dont think it possible to do real 3D with a DM. The best we can do is fake it withalpha blending on a distorted 2D surface. I don't you can actually have one point pass behind/infront of another.

Jaheckelsafar
2nd June 2002, 08:08
Here, take a look. Turn off blend in the DM to see what I mean about faking it.

ssj2gohan1018
2nd June 2002, 08:24
well more along these lines but with music response and i wanted my ssc on the spher to but this looks cool all the same

ssj2gohan1018
2nd June 2002, 08:25
oops here

UnConeD
2nd June 2002, 12:53
Jaheckesafar: actually my 3D DM's (e.g. Zero-G Maze) are pretty 'real' 3D. The DM performs raytracing for each point on the grid. The geometry is only limited by equations that you can solve easily. E.g. a torus would be very hard because you have to solve a quartic (4th order) equation.