View Full Version : Yay, a sphere.
2nd June 2002, 04:30
Yay, I made a sphere using spherical coordinates. :D
It's a bit wonky, but hey. still a work in progress as you may be able to tell from the name. :)
I think you forgot somthing...
2nd June 2002, 04:52
Dammit, I guess it didn't carry over to the preview. :mad:
2nd June 2002, 05:51
shure is wonky (wonky i think thats my new special word)
but if you can do this you think you can wrap this round a ball with a dm
2nd June 2002, 07:45
I may be able to do some scopes, but DM I cannot do. You'd think that I could, but I have a mental block in there somewhere. :hang:
Actually, I thought about it a bit. I dont think it possible to do real 3D with a DM. The best we can do is fake it withalpha blending on a distorted 2D surface. I don't you can actually have one point pass behind/infront of another.
2nd June 2002, 08:08
Here, take a look. Turn off blend in the DM to see what I mean about faking it.
2nd June 2002, 08:24
well more along these lines but with music response and i wanted my ssc on the spher to but this looks cool all the same
2nd June 2002, 08:25
2nd June 2002, 12:53
Jaheckesafar: actually my 3D DM's (e.g. Zero-G Maze) are pretty 'real' 3D. The DM performs raytracing for each point on the grid. The geometry is only limited by equations that you can solve easily. E.g. a torus would be very hard because you have to solve a quartic (4th order) equation.
vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.