MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=4.000 fGammaAdj=1.980 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.059 fWaveScale=0.572 fWaveSmoothing=0.090 fWaveParam=-0.800 fModWaveAlphaStart=0.400 fModWaveAlphaEnd=1.800 fWarpAnimSpeed=1.459 fWarpScale=2.007 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=0.99990 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.070 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=1.000 mv_g=1.000 mv_b=0.900 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=1 wavecode_0_samples=62 wavecode_0_sep=32 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=2.00309 wavecode_0_smoothing=0.00000 wavecode_0_r=0.000 wavecode_0_g=0.600 wavecode_0_b=1.000 wavecode_0_a=0.000 wave_0_per_frame1=t1 = 0; wave_0_per_point1=val = value1 + value1; wave_0_per_point2=dec = if (val > gmegabuf(t1), 0.5, 0.8); wave_0_per_point3=gmegabuf(t1) = gmegabuf(t1)*dec + (1-dec)*( value1+value2); wave_0_per_point4= wave_0_per_point5=dec = if (val > gmegabuf(t1), 0.5, 0.999); wave_0_per_point6=gmegabuf(t1+1000) = gmegabuf(t1+1000)*dec + (1-dec)*(value1+value2); wave_0_per_point7= wave_0_per_point8= wave_0_per_point9=t1 += 1; wavecode_1_enabled=0 wavecode_1_samples=498 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=0.42000 wavecode_1_smoothing=0.20000 wavecode_1_r=1.000 wavecode_1_g=0.500 wavecode_1_b=0.000 wavecode_1_a=1.000 wave_1_per_frame1=//t1 = 0; wavecode_2_enabled=0 wavecode_2_samples=42 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=0.360 wavecode_3_enabled=0 wavecode_3_samples=192 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=0.320 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1024 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.02217 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.62832 shapecode_0_tex_zoom=0.77829 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=0.900 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=1.000 shapecode_0_border_r=0.590 shapecode_0_border_g=0.810 shapecode_0_border_b=0.690 shapecode_0_border_a=0.000 shape_0_per_frame1=rad0 = 0.019*q32; shape_0_per_frame2= shape_0_per_frame3=fslot = int (instance/32); shape_0_per_frame4=x = 0.25 + fslot/64; shape_0_per_frame5= shape_0_per_frame6=y0 = (instance%32)/64; shape_0_per_frame7=y = 0.5 + y0*q32+rad0/2; shape_0_per_frame8= shape_0_per_frame9=lim = max(0,min(1,10*log(1+gmegabuf(fslot)) - 20*y0)); shape_0_per_frame10= shape_0_per_frame11=a=0.15; a2 = a/2; shape_0_per_frame12=trel = time; shape_0_per_frame13=if ( lim > 0.1, shape_0_per_frame14= r = 0.5 + 0.5*sin(fslot/32*6+trel); shape_0_per_frame15= g = 0.5 + 0.5*sin(fslot/32*6+2+trel); shape_0_per_frame16= b = 0.5 + 0.5*sin(fslot/32*6+4+trel); shape_0_per_frame17= r2 = r; g2 = g; b2 = b; shape_0_per_frame18= a = min(1,a+lim); a2 = a; shape_0_per_frame19=, shape_0_per_frame20=r = 1; b = 1; g = 1; r2 = r; b2 = b; g2 = g;; shape_0_per_frame21=); shape_0_per_frame22= shape_0_per_frame23= shape_0_per_frame24= shape_0_per_frame25=rad = rad0; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.700 shapecode_1_y=0.500 shapecode_1_rad=0.41490 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.69133 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=0.000 shapecode_1_border_b=0.000 shapecode_1_border_a=0.000 shapecode_2_enabled=0 shapecode_2_sides=24 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.200 shapecode_2_y=0.800 shapecode_2_rad=0.59958 shapecode_2_ang=0.00000 shapecode_2_tex_ang=1.25664 shapecode_2_tex_zoom=0.49831 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.860 shapecode_3_y=0.200 shapecode_3_rad=0.80814 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.45112 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=0.900 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 per_frame_init_1=//Startadr. WaveSpec Daten per_frame_init_2=reg03 = 100; per_frame_init_3= per_frame_init_4=//StartAdr. Shapes per_frame_init_5=reg04 = 1000; per_frame_init_6= per_frame_init_7=//StartAdr soundbuf per_frame_init_8=reg05 = 500; per_frame_init_9= per_frame_init_10=//recsize ; per_frame_init_11=reg00 = 10; per_frame_init_12= per_frame_init_13=//num shapes per_frame_init_14=reg01 = 1024; per_frame_init_15= per_frame_init_16= per_frame_init_17=n = 0; per_frame_init_18=loop (50000, per_frame_init_19= megabuf(n)=0; per_frame_init_20= gmegabuf(n)=0; per_frame_init_21= n += 1; per_frame_init_22=); per_frame_init_23= per_frame_1=dt = 1/fps; per_frame_2=q32 = aspecty; warp_1=`sampler sampler_pw_noise_lq; warp_2=`sampler sampler_shub1; warp_3=`shader_body { warp_4=`float corr = texsize.xy*texsize_noise_lq.zw; warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_6=` warp_7=`float4 ra = float4 (1,-1,1,1); warp_8=`//uv1 = mul (uv1,ra); warp_9=` warp_10=`float2 tmp = uv1; warp_11=` warp_12=`tmp.x = .1*sin(uv1.x*127) + .0; warp_13=`tmp.y = .1*sin(uv1.y*127) + .0; warp_14=`uv1 = tmp; warp_15=` warp_16=` warp_17=` warp_18=`float3 ret1 = clamp((GetBlur1(uv))-1,-.1,.1); warp_19=` warp_20=`float2 h1 = 1*uv1.xy + 0*uv1.yx; warp_21=`float3 crisp = tex2D(sampler_main, uv-lum(ret1.yx)*.4*(sin(h1)) ) ; warp_22=` warp_23=`float3 blur = GetBlur1 (uv+float2(1*ret1.x,ret1.y)*0) ; warp_24=` warp_25=`ret = saturate( crisp); warp_26=` warp_27=` ret *= 0.99 ; warp_28=` ret -= 0.005; warp_29=`} comp_1=`float2 uv1, uv2; comp_2=`shader_body comp_3=`{ comp_4=`uv1 = (uv-0.5)*float2(0.52,1)+0.5; comp_5=`ret = GetPixel(uv1) + GetBlur1(uv1)/2; comp_6=` comp_7=`uv2 = float2 (uv1.x+0.0*(uv.y-0.5) , 1-uv1.y); comp_8=`ret += GetPixel(uv2)*0.07; comp_9=` comp_10=` comp_11=`}