Hey all - been a while. We all know Milkdrop/2 rocks. This may be redundant, but I re-compiled a version that looks to a cue sheet for timed triggering of otherwise already defined visualization presets, images, and adds the karaoke-like cueing of messages/song lyrics.
The plug (vis_milkaoke.dll) looks to directory of the current song for a *.kar file. That file might look like...
[preset00]
name=Aderrasi - Making Time.milk
start=0.0
blend=1.0
[sprite00]
image=00
start=5.0
[karaoke00]
text=I tried to be the perfect soldier.
font=0
size=40
x=0.5
y=0.4
start=11.0
end=16.5
[karaoke01]
text=I tried to be...
font=0
size=40
x=0.5
y=0.5
start=17.0
end=18.5
[karaoke02]
text=what everyone said was expected.
font=0
size=40
x=0.5
y=0.6
start=19.0
end=22.5
[karaoke03]
text=Somehow I was selected.
font=0
size=40
x=0.5
y=0.5
start=23.0
end=25.0
The start and end times are all in floating seconds, the presets and images (here called sprites) behave as they normally do - even using Mikdrop standard directories for presets and textures (images). The [karaoke] entries should have a start and stop time. Note, Milkdrop supports only one active "supertext" overlay at a time. So, text has to be closely tweaked to flow usefully - see the example for Styx - She Cares.mp3 sample included.
I am considering the additional investment of time if you guys think it's worth while - to expand the multiple overlays - say 4 - to accomplish multiple lines of text and color changes for M/F part and prompting.
As is, if you wanted to take the effort to create image sheets of karaoke text you could accomplish that with only cued sprites. Remember, the sprites define if they self destruct at a certain time - or as always - you can nuke manually.
Note, the current version uses slot #99 of the custom messages - so I'd stay away from that if you plan to use this plugz' karaoke text features.
The plug (vis_milkaoke.dll) looks to directory of the current song for a *.kar file. That file might look like...
[preset00]
name=Aderrasi - Making Time.milk
start=0.0
blend=1.0
[sprite00]
image=00
start=5.0
[karaoke00]
text=I tried to be the perfect soldier.
font=0
size=40
x=0.5
y=0.4
start=11.0
end=16.5
[karaoke01]
text=I tried to be...
font=0
size=40
x=0.5
y=0.5
start=17.0
end=18.5
[karaoke02]
text=what everyone said was expected.
font=0
size=40
x=0.5
y=0.6
start=19.0
end=22.5
[karaoke03]
text=Somehow I was selected.
font=0
size=40
x=0.5
y=0.5
start=23.0
end=25.0
The start and end times are all in floating seconds, the presets and images (here called sprites) behave as they normally do - even using Mikdrop standard directories for presets and textures (images). The [karaoke] entries should have a start and stop time. Note, Milkdrop supports only one active "supertext" overlay at a time. So, text has to be closely tweaked to flow usefully - see the example for Styx - She Cares.mp3 sample included.
I am considering the additional investment of time if you guys think it's worth while - to expand the multiple overlays - say 4 - to accomplish multiple lines of text and color changes for M/F part and prompting.
As is, if you wanted to take the effort to create image sheets of karaoke text you could accomplish that with only cued sprites. Remember, the sprites define if they self destruct at a certain time - or as always - you can nuke manually.
Note, the current version uses slot #99 of the custom messages - so I'd stay away from that if you plan to use this plugz' karaoke text features.
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