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-   -   Nostromo Published (http://forums.winamp.com/showthread.php?t=100844)

Atmo 21st August 2002 03:30

Nostromo Published
 
Ok, my final wa2 masterpiece (of shit :p) has been published...

http://www.winamp.com/components/det...onentId=117686

Comments are of course welcome. :)

BlueBalls 21st August 2002 03:53

nice and fast skin reviewers now, im guessing you dont need help anymore?

/me cries

not in santiago 21st August 2002 17:07

I know there have been many comments previous saying this skin is too complicated and difficult to use. Granted, Nostromo's design is busy, but I don't find it that hard to manipulate. A newbie may have problems with it . . .

I admire this skin for its detail, but I'm trying to put my finger on what bugs me about it. Perhaps it's the many vertical lines mixed in with what seems to be a primarily horizontal design (this is only a guess . . . it's very possible that I don't know what I'm talking about and I'm really just a fraud who should never have left the close-knit insomniac chapter of the Local Begonia Growers Society). Anyway, my least favourite part of this skin is the row of vertical lines above the Cbuttons. Maybe for the reason stated above, maybe for a lack of connectedness, maybe because the darker gradient doesn't fit in as well with the rest of the skin.

The button animations are faboo (particularly the shuf/rep and on/auto) and the eq is definitely the best part due to its smoothness.

It seems you created Nostromo in very short time. Exactly how long did it take? (If it was less than 48 hours, please lie. I might cry otherwise.) :p :D

dam 21st August 2002 19:53

Im sorry Atmo but like I said before I think its technicall brilliant but I find it difficult to use.
Oh well Best of luck on wa3 anyways. :D

Offtopic : I never see you on #skinlove nowdays.
/me slaps Atmo around a bit with a large warhammer.

Atmo 22nd August 2002 08:04

Quote:

Originally posted by not in santiago
It seems you created Nostromo in very short time. Exactly how long did it take? (If it was less than 48 hours, please lie. I might cry otherwise.) :p :D
From start to finish in 10 or 11 hours...I didnt even restart my puter while making it...

simon snowflake 22nd August 2002 09:12

Quote:

Originally posted by dam

/me slaps Atmo around a bit with a large warhammer.

hey, thats my line

* simon_snowflake slaps dam around a bit with a large warhammer
* simon_snowflake slaps dam around a bit with a large warhammer

<dam> what is a warhammer?
<simon_snowflake> this is a warhammer http://www.mbohbot.com/Warhammer.jpg

nøva 22nd August 2002 17:10

i love this skin atmo, iv been using it ever since it first appeared on devart a few weeks ago.
I thought it was hard to use at first, but after a week of being too lazy to change playlists or skins, i got used to it and its just fine now.
Yet again, 22 downloads.. download count have really dropped since the release of WA3.

not in santiago 23rd August 2002 05:08

Quote:

From start to finish in 10 or 11 hours...I didnt even restart my puter while making it...
:cry: :cry: :cry: :cry: :cry: :cry:

(Warned you!)

How, how, how? Do you work off skins you've done before? Do you have a certain method you follow every time? Painstakingly detailed preliminary sketches? Or are you just a wunderkind?

It takes me months to make a Neanderthaloid skin. I know why and many of the reasons can't be helped, but are there any tips to faster skinning?

(Besides skinner.exe. I know that one.) :p :D

StillWater 23rd August 2002 07:28

Quote:

Originally posted by Atmo


From start to finish in 10 or 11 hours...I didnt even restart my puter while making it...

No offence meant, but it shows. Xerxes said it best: "an explosion at the gradient factory". A lot of those gradients just look too random and aimless, like it didn't get the attention it deserved (and the quite commendable ambition of the skin to me says that it deserved quite a bit)


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