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-   -   Whacko AVS VI (http://forums.winamp.com/showthread.php?t=116059)

UnConeD 29th November 2002 20:51

Whacko AVS VI
 
Grab it from the usual places...

Acko.net
DeviantArt
DeskMod

Comments are always appreciated ;)

Zevensoft 29th November 2002 23:29

:eek:!

Too good damnit.

DAMN Those APE's are gonna be useful :D

uNDefineD 30th November 2002 00:12

Damn you, I created a Geiss recreation for NDD3! ;) Full review coming soon.

dirkdeftly 30th November 2002 01:19

sw00t
nice apes there big boy ;)

cmountford 30th November 2002 03:06

falls on face in worship while rushing to www.acko.net

cmountford 30th November 2002 03:21

TOOO COOOOOOLLLL!!!!! I have a question: Does the "Use the force" preset ever show who's shooting at Luke?

You outdid yourself, Steven. Making the AVS window with superscopes & text?!?

dirkdeftly 30th November 2002 05:45

Actually, that's pretty easy if you know what you're doing. Now, if he could actually get the current SKINNED window, THAT would kick boo-tay. But unfortunately that's virtually impossible...Oh poozark.

Jaheckelsafar 30th November 2002 06:11

Wow. That's pretty nice stuff there. There were a couple that didn't quite do it for me though. I didn't like Radiant much, but Zero G Maze III and Mission To Mars more than made up for it.

cfp 30th November 2002 15:35

!R!O!C!K! awesome pack all round.

congrats on texer. tis pretty damn nifty.

if we keep it up at this rate no one will use the default avs effects by this time next year (^_^) who needs avs 3 eh?

nixa 30th November 2002 22:15

bug report
 
1 Attachment(s)
I did some experimenting whith colormap.ape and it crashed winamp whith a message:

WINAMP caused an invalid page fault in
module COLORMAP.APE at 0167:03c62597.
Registers:
EAX=00000008 CS=0167 EIP=03c62597 EFLGS=00210287
EBX=03c84240 SS=016f ESP=0439f238 EBP=0439f260
ECX=03ca4444 DS=016f ESI=03c86444 FS=4eef
EDX=00400080 ES=016f EDI=fffe0000 GS=4f36
Bytes at CS:EIP:
8b 01 89 55 e4 89 45 ec 8b 45 fc 8b d0 c1 e0 10
Stack dump:
03c6d208 00000000 02390bc0 00000000 0000a9a8 00000000 00000000 00000000 0000a9a8 00000008 0439f2bc 01e3df28 0439f668 00000100 03e90010 03eba6c0

Preset is attached but I dont think anyone will want to download that. Could the problem be that im using W2?

UnConeD 30th November 2002 22:56

I can't debug it here but I'll do it first thing sunday evening... not sure what the error is, it looks pretty normal. You can still watch all the different color maps while the error dialog is showing, so it can't be too messed up.

Xion(810) 1st December 2002 02:09

Four words.

THERE IS A GOD.

Downloading it now...Will edit post with review.

EDIT: REVIEW

1 - Intro: Nice visuals, only you lose the discs when they go off the screen. 4.5/5

2 - Space Rings: Very nice, but...*falls on floor seizing* 4.0/5

3 - Jello Cube: Does that come in Lime or Grape? 5.0/5

4 - Radiant: Very nice, but not your greatest work. Bottom of the barrel maybe? 3.7/5

5 - Physhotropic Butterfly: Big name, big boasts. Only problem: See 2. 4.4/5

6 - Mission to Mars: Best in the pack. 5.5/5

7 - Milkyway II: Better than Milkyway. I like! I'd like more stars though. 4.8/5

8 - Retrosquares: Erm...Hypnotic but boring. 4.1/5

9 - Containment: DIE BUG! Oh wait, I returned Metroid Prime already. Sweet. 5.0/5

10 - Use the Force: Very nice, but goes through walls and pillars. Sometimes leaves canyon and sight. sometimes goes into the floor of the canyon. 4.3/5

11 - Microscopic Metablobs: Very nice! This should be called "Radioactive Metablobs" but that could be in the works already for 7...if there is a 7. 5.0/5

12 - Zero G Maze III: Ugh. It chooses it as soon as it leaves the tunnel. BORING! And Circle? Okay, something other than a square as it's predecessor (sp?). More tech involved. 4.8/5

13 - Circut City: Very nice! too bad there's only Four different objects in the scene, but they look nice. Hi-qual. 5.0/5

14 - Intergalactic Octopus: Nicely done, second best in pack. 5.2/5

15 - Strange Recursion: Just as the name suggests. Veru strange. 3.8/5

Overview: Well made pack, Very techical, but running low on high-quality ideas. 5.02/5 Average, My call 4.99/5

Btw, it installed a few new fonts in my machine, but I didn't see them used in the packs. WTF?

UnConeD 1st December 2002 03:24

Quick reply because IE just crashed and I lost my big post which I don't feel like typing again...

- The font is used in the intro (Eurostile). It installs both the bold and normal version of it.

- I think the presets are still pretty non-epileptic, but you could always add motion blur if you wanted. Oh and changing the buffer-restore in psychobutterfly from XOR to Additive makes it a lot smoother.

- Jello Cube: add channelshift for more different colours :)

- Radiant: strange, no-one seems to like this preset. I love it :weird:

- Use the force: the ship isn't supposed to hit things but the prediction isn't perfect. It can't be going inside the floor, it's probably the non-perspectiveness of 3D DM's that's screwing up the perspective up close. Making presets like this is not easy... can't believe you gave it less than psychobutterly btw.

- Circuit City: actually there are 5 objects and variations of chips (pins on 4 sides or pins on 2 sides). Adding more would add more slowdown.


Thanks for doing a preset by preset review! You seem to have forgot geisser though... :rolleyes:

Warrior of the Light 1st December 2002 11:57

... Dude ...

// ;-c is speechless now. \\

Diesto 1st December 2002 13:00

Should I try to get as good as Steven or should I stop AVSing right now because that's impossible?!

Could I have Luke flying over Tattooine? Or do I have to combine 'Mission to Mars' and 'Use the Force' on my own? But I guess it'll be too slow?

CU in Goa
Diesto

Xion(810) 1st December 2002 20:17

I forgot the geiss one but I don't want to review it since all geiss ones are all the same: A superscope in multiple forms (Circle, square, two lines, etc.) with a colorfade blur. The blurs are different, the shapes are different, but they're all basically the same.

UTF was scored less than butterfly because of technicalities (i.e. camera and ship going into the canyon bottom)

UnConeD 1st December 2002 20:44

Well the camera and ship *can't* go into the bottom... their vertical position is limited by a max() statement. Perspective can look weird from up close, because DM's weren't made for 3D.

Xion(810) 1st December 2002 21:07

Well the camera actually "Sticks" to the bottom of the canyon. I don't know why, but it just does. It goes a touch under and sticks there. I think that max() vars are for the top and maybe min() vars are for the bottom...

UnConeD 1st December 2002 21:45

Well actually no...

If you want a value to stay above a certain other, you use: max(limit,value); At the bottom, we want the y coordinate to stay above the plane's y coordinate, so we have: y=max(yplane,yship); (not literal code).

Here's the code for the camera (capped at -0.29)

oy=max(-.29,oy);

And here's the code for the floor:

k=if(above(iy,.3),(oy+.3)/dy2,0);

As you can see, the plane has the equation y=-0.3 (don't mind the opposed signs, it's because of an optimization)

Xion(810) 1st December 2002 22:28

erm...

Again in plain english?

Anyways, it does what I saw it do.

uNDefineD 1st December 2002 23:17

UC: Can I use one of your textures for a preset I'm working on, namely WAVS6-03?

UnConeD 1st December 2002 23:35

Sure, but it's just a linear gradient like you could create with any paint program :). The slope of the gradient matters a lot by the way... if you change it using gamma correction, you can get different results.

uNDefineD 2nd December 2002 00:51

Thanks. ::will create his own in future::

VisualAgnosia 2nd December 2002 10:14

You know my computer suddenly morphed got up from his spot on my desk and kissed me for installing your presets

Love

Retro Squares, Containment,:eek: Microscopic Meta Blobs:eek:, Zero-g Maze III and Strange recursion is ingenious.

Props

All I need now is a digital Projector, can anyone lend me 3 grand for a couple of weeks:rolleyes:

VIzAG:igor:

jheriko 2nd December 2002 23:44

I just wan't to add somethings quick:

1.) I liked radiant, I thought it was really good, maybe not the technical complexity that we are all used to in Whacko AVS, but it looks great.
2.) I hate space rings, its the token crap preset of the pack in my mind. Sorry dude.
3.) One day I will equal your technical skill UnConeD... one day.

(No I'm not bitter and writhing in jealousy over how relatively crap my code is...not at all, never, nope.)

:p

dirkdeftly 3rd December 2002 06:34

Am I the only one who really liked all the texers? :igor:

BTW, you need to fix the little + in the upper-left hand corner of the AVS window in Strange Recursion

Tuggummi 3rd December 2002 06:45

I LOVE the texer APE and the texer presets! I think that flying octopussy in space preset (what ever the name was i can't remember ;)) was the best preset in the pack!

Yathosho 3rd December 2002 08:19

waaaah, nice pack steven! i was using the texer ape yesterday, but closed winamp since i wasnt too motivated to create presets. when i opened it again (with avs-window), the simple preset using the texer ape made winamp (v2.81) crash. i had to delete the vis_avs.dat, but i havnt tried to reproduce this bug (?). will keep you updated on this matter.

Quote:

Originally posted by UnConeD
The font is used in the intro (Eurostile). It installs both the bold and normal version of it.
how come you are spreading a copyrighted font without permission? each version of the Eurostile font costs US $21.

just letting you know before you get into trouble!

fsk 3rd December 2002 08:57

as usual an awsome pack :D. My favorites are
Mision to mars (the best preset in the pack ),
Intro (one thing tho why is the text so big),
Z.G. maze (circular tunnels are better),
circuit board (the chips sometimes cross each other, not good:) ,but probably hard to do otherwise),
the contained thingie (great use of DMs, love it),
the starfish thingie (damn you and those tentacles :D, great one especialy the streched starfiled-great idea) ,
yello cube (like it a lot, all of it. have a sugestion here :could you make it so that difrent sounds deform it diferently-low freq. make it rounder, high freq. make it spikyer?).

And those APEs are the best thing that happend to AVS since v2.5 great work.
(ok the convolution filter was nice to:P)

And I was also wondering about the font thingie.?

Diesto 3rd December 2002 09:40

I hoped that I can use the texer to have different flying pics. Unfortunatly it didn't work out. Is there any documentation available for the texer? Are my following observations correct?

- every drawn pixel is replaced by the image selected n texer => you must 'clear every frame' as otherwise all pixel are calculated again :(

- it's impossible to link certain Superscopes to special texers, e.g. first SuperScope gives a sun, second a moon, third a face, while the rest is used as normal to draw lines. :(

Do you think it's possible to have a real combination of SuperScope and an associated image? I might have an idea, but I can't program APEs (whatever they are).

Diesto

nixa 3rd December 2002 11:10

Diesto: You can link certain Superscopes to special texers using effect lists or/and buffer saves.

I have a sugestion for texer. It would be really cool if it could use avs buffer source as a texture except a bmp. This schouldnt be hard to do - Cfp used something like this in his videodelay.ape so you could just copy part of code from there.

btw I found out what coused that crash whith colormap. Its using on beat random whith only one map enabeled.

Zevensoft 3rd December 2002 12:10

CFP used his own buffers, not avs's, because they are inaccessible to APEs.

HOWEVER!

There could be a 'Texer Buffer Save' APE, which saves the frame to a buffer the normal texer could access.

UnConeD 3rd December 2002 13:29

Stupid fonts licensing thingies. I got a mail from the people from URW asking me where I got the license too.

If the font ended up on my harddrive and it's not made by MS/Monotype then I assume I downloaded it from somewhere for free :P. I sure as hell didn't pay $21 for it.

Expect an updated version without Eurostile, unless I can arrange something.


By the way, you can just use multiple instances of the texer in separate effect lists... if you set it to one particle and draw one dot using a SSC, you shouldn't get too much of a slowdown.

UnConeD 3rd December 2002 15:57

Whey, the font-licensing issues are over. The friendly people at URW++ granted me a sponsored license for Eurostile, in return for a short mention of them in the readme file. Check their Website if you're interested in fonts, they're really friendly as opposed to most companies that have anything to do with copyright :rolleyes:.

I submitted an updated version with the new info, in case you're wondering why it's disappeared from Winamp.com again.

EnDurA 4th December 2002 06:41

hey Uncloned thanks 4 the great AVS packs. Been really helpful in making my own. and new ape's a good also

uNDefineD 4th December 2002 10:07

Quote:

Originally posted by EnDurA
hey Uncloned thanks 4 the great AVS packs. Been really helpful in making my own. and new ape's a good also
Oh my God. "Uncloned"! That's the funniest damn thing I've ever heard! Roofles!!!

No offence EnDurA but I found that irritatingly cute. :D

nobady 4th December 2002 18:00

just great

EnDurA 4th December 2002 21:33

hmmm yeah
need 2 suck up some time...:p

EnDurA 4th December 2002 21:48

jesus!
it was a typo!:mad:

uNDefineD 5th December 2002 09:49

Hey man, there's no reason to get up in arms, okay? I just thought it was funny. :)


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