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-   -   What s the hold up????? (http://forums.winamp.com/showthread.php?t=120959)

Mr Jones 13th January 2003 18:30

If you'd bothered to read the.."whole bunch of jiberish" FAQ
http://forums.winamp.com/showthread....hreadid=110858

You would have seen how the ratings are made up, what completeness acctually means, and so on, but I guess it's easier to ask everyone else rather than exercise your brain with a bit of light reading :p.,but if that's too tricky, lemme elaborate..

Quote:



Originality: Is this a creative design? How far did the designer push himself or herself with the content within the design? Is this submission an original or is it just a rip off of someone else's design? A skin is not unoriginal based on the subject matter. We are looking more for layout and art originality. More points are awarded to those skins that have never been done before. When there are several of the same styled skins, then they obviously are not that original.

Completeness: Is every window skinned? Are all the component windows there?, the more you skin, the more complete your skin will be. We like to see complete skins, we feel all warm and fuzzy inside when all the Winamp3 studio components are skinned, all the extra windows are there. That little extra attention to detail makes for moh bettah scores.

Functionality: This is also gauged in this category. Many skin designers create simply unbelievable skin designs with buttons that have no play, stop, pause symbol. That does not necessarily mean that their skin is dysfunctional. It means that it is not as user-friendly as the ones that do contain those symbols, and thus may detract from completeness.

Aesthetics: This is where your skills as an artist come in. You are reviewed in two other categories, but this category pertains to how 'good' it looks as a whole. Is the composition strong throughout each window design? How did you utilise the space throughout the picture plane? Is it cluttered? Is there too much dead space? Does the colour scheme match? Do the patterns coincide with each other? If the intention was to be a three-dimensional design, does it really give that illusion? Does each window play an important role in the whole design, or are they all quite separate from one another and therefore do not work well as a whole? This aspect is most up to individual taste, but those are some of the things we look at.

Unrealpc_Admin 13th January 2003 22:44

thanks


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