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Switching
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Yay, i got it right. I made a tunnel preset that switches between being, a cirlcle, a square, a triangle, a hexagon and a two planes. :D
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sweet!
sometimes the fog is too bright though. If there is a heavy beat, it will spend too much time looking at the walls. Slow down the camera mvt and add a custom beat to skip 1 or 2 beats. |
I just finished reviewing some presets submitted here - ugh. I need a good lift in quality of presets.
/me crosses my fingers Not the greatest(would be much better if the switch was smooth - kinda like how UCD did it in one of his presets), but it's nice. Keep up the good work Raz. |
Really sweet.
Yes it'sa kinda annoying that the shape like jumps, it would be perfect with smooth switching. But this might be hard thing to do. |
It would be an entirely different thing. This calculates each shape individually and randomly switches between them.
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Actually because of your unified texture mapping, it's dead-easy...
Changed: - Smooth switching - Aspect-ratio correction - Fair shape selection - Tweaked fog - Tweaked rotation (so it looks at the tunnel ends more often) - Reduced rotation intensity |
it crashes winamp everytime :(
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I dont like the texture but the DM is nice.
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This is perfect
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Akuso: perhaps you have an old Colormap... get the latest (v1.2.1 at the moment).
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Pretty nice! Raz, the original was way too fast for me...:confused:
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Oh man. Is this ever sweet. Thanks UCD. :D :D
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your switching algorithm has the same flaw as colormap - it jumps if it changes too soon. (not that you could feasibly do that with colormap, too much of a slowdown (that BETTER damn well be why, cos there's no other good excuse).) i've got mixed feelings about the texture...you can't tell it's switched until you see the ends of the tunnel, and that is both a good and a bad thing. on one hand, you're spinning around and all of a sudden, without your knowledge, your surroundings have changed. on the other hand, it doesn't show off the dm very well, and that's the center of this preset. i think slowing down/smoothing out the rotation might help, but i'm not sure...
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That's an awesome tweak unconed.
Like atero said - you can't see the switch until you see the ends. The texture could use a change. |
The texture's just there so it's got a texture to begin with. I always use the mosaic'd grain and a colourmap to start with, it just displays how the textures been done in the DM well.
I've deciphered the tweak now after finally getting some sleep. That is some damn nice tweaking. I'll have to use that technique again. :up: |
Wow, UnConeD's Tweak is amazing. Sorry Raz, didn't check out the original :) Im sure it's nice tho, but that smooth changing... *drools*
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It was basically just that, but without the smooth changing.
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i can't see it changing smoothly because it changes too fast... :hang: my morphing code is better ;)
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Hmm Atero I don't know what preset you're watching, but it should contain the following code in onbeat:
x=equal(ip,1);y=rand(5); lc1=if(x,c1,lc1);lc2=if(x,c2,lc2);lc3=if(x,c3,lc3);lc4=if(x,c4,lc4);lc5=if(x,c5,lc5); c1=if(x,equal(y,0),c1);c2=if(x,equal(y,1),c2);c3=if(x,equal(y,2),c3);c4=if(x,equal(y,3),c4); I.e. only if the previous transition (governed by 'ip') has completed will it switch to the next one. Try putting a 300BPM custom bpm in front, it still switches smoothly here. |
ups. loaded the wrong one i guess. >_<
my morphing code is still cooler ;) |
Bad perest!
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you tell them, Mr_007!
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Yeah, the persest is probably bad. :p
The preset however is great. :D |
ahhhhhh! thats really nice raz. I was in italy so I couldn't comment sooner. Good work:D wow
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mmmm... I like the smooth switching, it makes the preset look 10X better.
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