Winamp & Shoutcast Forums

Winamp & Shoutcast Forums (http://forums.winamp.com/index.php)
-   AVS Presets (http://forums.winamp.com/forumdisplay.php?f=137)
-   -   Creation of boredom (http://forums.winamp.com/showthread.php?t=159716)

Jaak 14th December 2003 20:05

Creation of boredom
 
1 Attachment(s)
Boredom + too much free time = this

anyways, i submited this coz i havent seen anyone other doing this before and i cant figure any good effect to this preset :D
You need the avs version with skip and assign funktions whatever the number is :)

check out

Wiser87 14th December 2003 22:18

Very interesting shape there. All it needs now is to do something other than spinning around... :/

Zevensoft 14th December 2003 23:28

Wow, that is damn clean code you've got there.

Put linesize=4-z; just above the line: z=if(below(z,.01),assign(skip,1),1/z); :D

UnConeD 15th December 2003 01:26

Shouldn't you use constant/z rather than constant-z? IIRC, 1/z is linear in screenspace.

Zevensoft 15th December 2003 02:40

But of course.

uNDefineD 15th December 2003 03:49

Now that's good stuff! Just give me a while to remix it into colour.

Zevensoft--
Smart aleck. :D

EDIT: forget the remix, it's turning out really bad.

Warrior of the Light 15th December 2003 08:00

Now to make it rotate internally, just like the original Rubik's cube :D

sidd 15th December 2003 10:42

i started doing that once.
Is quite tricky to work out how to implement the extra rotation matrices, and how to refer to points by their new position, after rotation.

You need to be able to express each squares current position in relation to its origianl position. Get hard on the head after a while.

Tuggummi 15th December 2003 12:00

Whoa... Cubes... :rolleyes:

Heh, well i guess it's a bit more different from usual :p

Jaak 15th December 2003 13:46

i started to think about the Rubik's cube thing too, i dont think ill ever try it with 1 ssc, thats "little" too hard to me, but one ssc for cube... maybe even

S-uper_T-oast 16th December 2003 02:02

Nice job Jaak, I love cubes, :). I had made something like this, but I am using it in my morphing cubes preset so I am going to say mine is better :D. Looking at your code, I think you are using something like 17 or 18 points for each cube, I don't know if that is required because of how the scope works, but you can make cubes with two-three points less then that, (can't exactly remember how I did it, but I know the numbers are something like that).

/me Starts working on wireframe rubik's cube...

Jaak 16th December 2003 04:40

bah, yes, i can do it with 16 points... just noticed :P
i could do cube with only 15 points but with this scope i need one extra for moving from one cube to another

Jaak 16th December 2003 11:30

1 Attachment(s)
"Slight" modification

Warrior of the Light 16th December 2003 12:25

Heh.. funny. Couldn't you better make the linking lines black?

Jaak 16th December 2003 13:04

or maybe its that you dont have avs.dll that supports skip function?

Warrior of the Light 16th December 2003 13:54

OOPS!

Yeah, you got that right... I tried it at work with a pre2.8 version.

EDIT
Did you notice that the link to your first pack has become idle with the new forum?

Jaak 16th December 2003 14:08

Yea, they deleted the wa3 stuff i think... i dunno if/when im gonna resubmit


All times are GMT. The time now is 22:23.

Copyright © 1999 - 2010 Nullsoft. All Rights Reserved.